Struct bevy_render::Render
source · pub struct Render;
Expand description
The main render schedule.
Implementations§
Trait Implementations§
source§impl PartialEq for Render
impl PartialEq for Render
source§impl ScheduleLabel for Render
impl ScheduleLabel for Render
impl Eq for Render
impl StructuralEq for Render
impl StructuralPartialEq for Render
Auto Trait Implementations§
impl RefUnwindSafe for Render
impl Send for Render
impl Sync for Render
impl Unpin for Render
impl UnwindSafe for Render
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
&Trait
(where Trait: Downcast
) to &Any
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
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