Crate bevy_scene

source ·
Expand description

Provides scene definition, instantiation and serialization/deserialization.

Scenes are collections of entities and their associated components that can be instantiated or removed from a world to allow composition. Scenes can be serialized/deserialized, for example to save part of the world state to a file.

Re-exports

  • pub use bevy_asset::ron;

Modules

  • serde serialization and deserialization implementation for Bevy scenes.

Structs

Enums

Functions