Function bevy_sprite::extract_sprites
source · pub fn extract_sprites(
commands: Commands<'_, '_>,
extracted_sprites: ResMut<'_, ExtractedSprites>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
sprite_query: Extract<'_, '_, Query<'_, '_, (Entity, &ViewVisibility, &Sprite, &GlobalTransform, &Handle<Image>, Option<&TextureAtlas>, Option<&ComputedTextureSlices>)>>
)