Struct bevy_sprite::Material2dPipeline
source · pub struct Material2dPipeline<M: Material2d> {
pub mesh2d_pipeline: Mesh2dPipeline,
pub material2d_layout: BindGroupLayout,
pub vertex_shader: Option<Handle<Shader>>,
pub fragment_shader: Option<Handle<Shader>>,
/* private fields */
}
Expand description
Render pipeline data for a given Material2d
Fields§
§mesh2d_pipeline: Mesh2dPipeline
§material2d_layout: BindGroupLayout
§vertex_shader: Option<Handle<Shader>>
§fragment_shader: Option<Handle<Shader>>
Trait Implementations§
source§impl<M: Material2d> Clone for Material2dPipeline<M>
impl<M: Material2d> Clone for Material2dPipeline<M>
source§impl<M: Material2d> FromWorld for Material2dPipeline<M>
impl<M: Material2d> FromWorld for Material2dPipeline<M>
source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given World
.source§impl<M: Material2d> SpecializedMeshPipeline for Material2dPipeline<M>
impl<M: Material2d> SpecializedMeshPipeline for Material2dPipeline<M>
type Key = Material2dKey<M>
fn specialize( &self, key: Self::Key, layout: &MeshVertexBufferLayout ) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
impl<M: Material2d> Resource for Material2dPipeline<M>
Auto Trait Implementations§
impl<M> !RefUnwindSafe for Material2dPipeline<M>
impl<M> Send for Material2dPipeline<M>
impl<M> Sync for Material2dPipeline<M>
impl<M> Unpin for Material2dPipeline<M>where
M: Unpin,
impl<M> !UnwindSafe for Material2dPipeline<M>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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’s vtable from &mut Trait
’s.