Struct bevy_sprite::SetMaterial2dBindGroup
source · pub struct SetMaterial2dBindGroup<M: Material2d, const I: usize>(/* private fields */);
Trait Implementations§
source§impl<P: PhaseItem, M: Material2d, const I: usize> RenderCommand<P> for SetMaterial2dBindGroup<M, I>
impl<P: PhaseItem, M: Material2d, const I: usize> RenderCommand<P> for SetMaterial2dBindGroup<M, I>
§type Param = (Res<'static, RenderMaterials2d<M>>, Res<'static, RenderMaterial2dInstances<M>>)
type Param = (Res<'static, RenderMaterials2d<M>>, Res<'static, RenderMaterial2dInstances<M>>)
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render
. Read more§type ViewQuery = ()
type ViewQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render
. Read more§type ItemQuery = ()
type ItemQuery = ()
Specifies the ECS data of the item entity required by
RenderCommand::render
. Read moresource§fn render<'w>(
item: &P,
_view: (),
_item_query: Option<()>,
(materials, material_instances): SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render<'w>( item: &P, _view: (), _item_query: Option<()>, (materials, material_instances): SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w> ) -> RenderCommandResult
Renders a
PhaseItem
by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass
.Auto Trait Implementations§
impl<M, const I: usize> RefUnwindSafe for SetMaterial2dBindGroup<M, I>where
M: RefUnwindSafe,
impl<M, const I: usize> Send for SetMaterial2dBindGroup<M, I>
impl<M, const I: usize> Sync for SetMaterial2dBindGroup<M, I>
impl<M, const I: usize> Unpin for SetMaterial2dBindGroup<M, I>where
M: Unpin,
impl<M, const I: usize> UnwindSafe for SetMaterial2dBindGroup<M, I>where
M: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.