Struct bevy_ui::ExtractedUiNode
source · pub struct ExtractedUiNode {
pub stack_index: u32,
pub transform: Mat4,
pub color: Color,
pub rect: Rect,
pub image: AssetId<Image>,
pub atlas_size: Option<Vec2>,
pub clip: Option<Rect>,
pub flip_x: bool,
pub flip_y: bool,
pub camera_entity: Entity,
}
Fields§
§stack_index: u32
§transform: Mat4
§color: Color
§rect: Rect
§image: AssetId<Image>
§atlas_size: Option<Vec2>
§clip: Option<Rect>
§flip_x: bool
§flip_y: bool
§camera_entity: Entity
Auto Trait Implementations§
impl RefUnwindSafe for ExtractedUiNode
impl Send for ExtractedUiNode
impl Sync for ExtractedUiNode
impl Unpin for ExtractedUiNode
impl UnwindSafe for ExtractedUiNode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
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