Struct bevy_utils::RandomState
source · pub struct RandomState { /* private fields */ }
Expand description
Provides a Hasher factory. This is typically used (e.g. by HashMap) to create
AHashers in order to hash the keys of the map. See build_hasher
below.
There are multiple constructors each is documented in more detail below:
Constructor | Dynamically random? | Seed |
---|---|---|
new | Each instance unique | RandomSource |
generate_with | Each instance unique | u64 x 4 + RandomSource |
with_seed | Fixed per process | u64 + static random number |
with_seeds | Fixed | u64 x 4 |
Implementations§
source§impl RandomState
impl RandomState
sourcepub fn new() -> RandomState
pub fn new() -> RandomState
Create a new RandomState
BuildHasher
using random keys.
Each instance will have a unique set of keys derived from RandomSource.
sourcepub fn generate_with(k0: u64, k1: u64, k2: u64, k3: u64) -> RandomState
pub fn generate_with(k0: u64, k1: u64, k2: u64, k3: u64) -> RandomState
Create a new RandomState
BuildHasher
based on the provided seeds, but in such a way
that each time it is called the resulting state will be different and of high quality.
This allows fixed constant or poor quality seeds to be provided without the problem of different
BuildHasher
s being identical or weak.
This is done via permuting the provided values with the value of a static counter and memory address.
(This makes this method somewhat more expensive than with_seeds
below which does not do this).
The provided values (k0-k3) do not need to be of high quality but they should not all be the same value.
sourcepub fn with_seed(key: usize) -> RandomState
pub fn with_seed(key: usize) -> RandomState
Build a RandomState
from a single key. The provided key does not need to be of high quality,
but all RandomState
s created from the same key will produce identical hashers.
(In contrast to generate_with
above)
This allows for explicitly setting the seed to be used.
Note: This method does not require the provided seed to be strong.
sourcepub const fn with_seeds(k0: u64, k1: u64, k2: u64, k3: u64) -> RandomState
pub const fn with_seeds(k0: u64, k1: u64, k2: u64, k3: u64) -> RandomState
Allows for explicitly setting the seeds to used.
All RandomState
s created with the same set of keys key will produce identical hashers.
(In contrast to generate_with
above)
Note: If DOS resistance is desired one of these should be a decent quality random number. If 4 high quality random number are not cheaply available this method is robust against 0s being passed for one or more of the parameters or the same value being passed for more than one parameter. It is recommended to pass numbers in order from highest to lowest quality (if there is any difference).
sourcepub fn hash_one<T>(&self, x: T) -> u64
pub fn hash_one<T>(&self, x: T) -> u64
Calculates the hash of a single value. This provides a more convenient (and faster) way to obtain a hash: For example:
Examples
use std::hash::BuildHasher;
use ahash::RandomState;
let hash_builder = RandomState::new();
let hash = hash_builder.hash_one("Some Data");
This is similar to:
Examples
use std::hash::{BuildHasher, Hash, Hasher};
use ahash::RandomState;
let hash_builder = RandomState::new();
let mut hasher = hash_builder.build_hasher();
"Some Data".hash(&mut hasher);
let hash = hasher.finish();
(Note that these two ways to get a hash may not produce the same value for the same data)
This is intended as a convenience for code which consumes hashes, such
as the implementation of a hash table or in unit tests that check
whether a custom Hash
implementation behaves as expected.
This must not be used in any code which creates hashes, such as in an
implementation of Hash
. The way to create a combined hash of
multiple values is to call Hash::hash
multiple times using the same
Hasher
, not to call this method repeatedly and combine the results.
Trait Implementations§
source§impl BuildHasher for RandomState
impl BuildHasher for RandomState
source§fn build_hasher(&self) -> AHasher
fn build_hasher(&self) -> AHasher
Constructs a new AHasher with keys based on this RandomState object. This means that two different RandomStates will will generate AHashers that will return different hashcodes, but Hashers created from the same BuildHasher will generate the same hashes for the same input data.
Examples
use ahash::{AHasher, RandomState};
use std::hash::{Hasher, BuildHasher};
let build_hasher = RandomState::new();
let mut hasher_1 = build_hasher.build_hasher();
let mut hasher_2 = build_hasher.build_hasher();
hasher_1.write_u32(1234);
hasher_2.write_u32(1234);
assert_eq!(hasher_1.finish(), hasher_2.finish());
let other_build_hasher = RandomState::new();
let mut different_hasher = other_build_hasher.build_hasher();
different_hasher.write_u32(1234);
assert_ne!(different_hasher.finish(), hasher_1.finish());
source§impl Clone for RandomState
impl Clone for RandomState
source§fn clone(&self) -> RandomState
fn clone(&self) -> RandomState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for RandomState
impl Debug for RandomState
source§impl Default for RandomState
impl Default for RandomState
Creates an instance of RandomState using keys obtained from the random number generator. Each instance created in this way will have a unique set of keys. (But the resulting instance can be used to create many hashers each or which will have the same keys.)
This is the same as RandomState::new()
NOTE: For safety this trait impl is only available available if either of the flags runtime-rng
(on by default) or
compile-time-rng
are enabled. This is to prevent weakly keyed maps from being accidentally created. Instead one of
constructors for RandomState must be used.