Trait egui::load::BytesLoader
source · pub trait BytesLoader {
// Required methods
fn id(&self) -> &str;
fn load(&self, ctx: &Context, uri: &str) -> BytesLoadResult;
fn forget(&self, uri: &str);
fn forget_all(&self);
fn byte_size(&self) -> usize;
// Provided method
fn end_frame(&self, frame_index: usize) { ... }
}
Expand description
Represents a loader capable of loading raw unstructured bytes from somewhere, e.g. from disk or network.
It should also provide any subsequent loaders a hint for what the bytes may
represent using BytesPoll::Ready::mime
, if it can be inferred.
Implementations are expected to cache at least each URI
.
Required Methods§
sourcefn id(&self) -> &str
fn id(&self) -> &str
Unique ID of this loader.
To reduce the chance of collisions, use generate_loader_id
for this.
sourcefn load(&self, ctx: &Context, uri: &str) -> BytesLoadResult
fn load(&self, ctx: &Context, uri: &str) -> BytesLoadResult
Try loading the bytes from the given uri.
Implementations should call ctx.request_repaint
to wake up the ui
once the data is ready.
The implementation should cache any result, so that calling this is immediate-mode safe.
Errors
This may fail with:
LoadError::NotSupported
if the loader does not support loadinguri
.LoadError::Loading
if the loading process failed.
sourcefn forget(&self, uri: &str)
fn forget(&self, uri: &str)
Forget the given uri
.
If uri
is cached, it should be evicted from cache,
so that it may be fully reloaded.
sourcefn forget_all(&self)
fn forget_all(&self)
Forget all URIs ever given to this loader.
If the loader caches any URIs, the entire cache should be cleared, so that all of them may be fully reloaded.