Struct egui::ClippedPrimitive
source · pub struct ClippedPrimitive {
pub clip_rect: Rect,
pub primitive: Primitive,
}
Expand description
A Mesh
or PaintCallback
within a clip rectangle.
Everything is using logical points.
Fields§
§clip_rect: Rect
Clip / scissor rectangle.
Only show the part of the Mesh
that falls within this.
primitive: Primitive
What to paint - either a Mesh
or a PaintCallback
.
Trait Implementations§
source§impl Clone for ClippedPrimitive
impl Clone for ClippedPrimitive
source§fn clone(&self) -> ClippedPrimitive
fn clone(&self) -> ClippedPrimitive
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for ClippedPrimitive
impl Send for ClippedPrimitive
impl Sync for ClippedPrimitive
impl Unpin for ClippedPrimitive
impl !UnwindSafe for ClippedPrimitive
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more