pub struct Sense {
pub click: bool,
pub drag: bool,
pub focusable: bool,
}
Expand description
What sort of interaction is a widget sensitive to?
Fields§
§click: bool
Buttons, sliders, windows, …
drag: bool
Sliders, windows, scroll bars, scroll areas, …
focusable: bool
This widget wants focus.
Anything interactive + labels that can be focused for the benefit of screen readers.
Implementations§
source§impl Sense
impl Sense
sourcepub fn focusable_noninteractive() -> Self
pub fn focusable_noninteractive() -> Self
Senses no clicks or drags, but can be focused with the keyboard. Used for labels that can be focused for the benefit of screen readers.
sourcepub fn click_and_drag() -> Self
pub fn click_and_drag() -> Self
Sense both clicks, drags and hover (e.g. a slider or window).
sourcepub fn interactive(&self) -> bool
pub fn interactive(&self) -> bool
Returns true if we sense either clicks or drags.
Trait Implementations§
source§impl BitOrAssign for Sense
impl BitOrAssign for Sense
source§fn bitor_assign(&mut self, rhs: Self)
fn bitor_assign(&mut self, rhs: Self)
Performs the
|=
operation. Read moresource§impl PartialEq for Sense
impl PartialEq for Sense
impl Copy for Sense
impl Eq for Sense
impl StructuralEq for Sense
impl StructuralPartialEq for Sense
Auto Trait Implementations§
impl RefUnwindSafe for Sense
impl Send for Sense
impl Sync for Sense
impl Unpin for Sense
impl UnwindSafe for Sense
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more