Struct egui::TexturesDelta
source · pub struct TexturesDelta {
pub set: Vec<(TextureId, ImageDelta)>,
pub free: Vec<TextureId>,
}
Expand description
What has been allocated and freed during the last period.
These are commands given to the integration painter.
Fields§
§set: Vec<(TextureId, ImageDelta)>
New or changed textures. Apply before painting.
free: Vec<TextureId>
Textures to free after painting.
Implementations§
Trait Implementations§
source§impl Clone for TexturesDelta
impl Clone for TexturesDelta
source§fn clone(&self) -> TexturesDelta
fn clone(&self) -> TexturesDelta
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TexturesDelta
impl Debug for TexturesDelta
source§impl Default for TexturesDelta
impl Default for TexturesDelta
source§fn default() -> TexturesDelta
fn default() -> TexturesDelta
Returns the “default value” for a type. Read more
source§impl PartialEq for TexturesDelta
impl PartialEq for TexturesDelta
source§fn eq(&self, other: &TexturesDelta) -> bool
fn eq(&self, other: &TexturesDelta) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for TexturesDelta
Auto Trait Implementations§
impl RefUnwindSafe for TexturesDelta
impl Send for TexturesDelta
impl Sync for TexturesDelta
impl Unpin for TexturesDelta
impl UnwindSafe for TexturesDelta
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more