Struct egui::viewport::ViewportOutput
source · pub struct ViewportOutput {
pub parent: ViewportId,
pub class: ViewportClass,
pub builder: ViewportBuilder,
pub viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
pub commands: Vec<ViewportCommand>,
pub repaint_delay: Duration,
}
Expand description
Describes a viewport, i.e. a native window.
This is returned by crate::Context::run
on each frame, and should be applied
by the integration.
Fields§
§parent: ViewportId
Id of our parent viewport.
class: ViewportClass
What type of viewport are we?
This will never be ViewportClass::Embedded
,
since those don’t result in real viewports.
builder: ViewportBuilder
The window attrbiutes such as title, position, size, etc.
Use this when first constructing the native window.
Also check for changes in it using ViewportBuilder::patch
,
and apply them as needed.
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>
The user-code that shows the GUI, used for deferred viewports.
None
for immediate viewports and the ROOT viewport.
commands: Vec<ViewportCommand>
Commands to change the viewport, e.g. window title and size.
repaint_delay: Duration
Schedule a repaint of this viewport after this delay.
It is preferable to instead install a Context::set_request_repaint_callback
,
but if you haven’t, you can use this instead.
If the duration is zero, schedule a repaint immediately.
Implementations§
Trait Implementations§
source§impl Clone for ViewportOutput
impl Clone for ViewportOutput
source§fn clone(&self) -> ViewportOutput
fn clone(&self) -> ViewportOutput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more