Struct epaint::Mesh16

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pub struct Mesh16 {
    pub indices: Vec<u16>,
    pub vertices: Vec<Vertex>,
    pub texture_id: TextureId,
}
Expand description

A version of Mesh that uses 16-bit indices.

This is produced by Mesh::split_to_u16 and is meant to be used for legacy render backends.

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§indices: Vec<u16>

Draw as triangles (i.e. the length is always multiple of three).

egui is NOT consistent with what winding order it uses, so turn off backface culling.

§vertices: Vec<Vertex>

The vertex data indexed by indices.

§texture_id: TextureId

The texture to use when drawing these triangles.

Implementations§

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impl Mesh16

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pub fn is_valid(&self) -> bool

Are all indices within the bounds of the contained vertices?

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