#[repr(C)]pub struct Pos2 {
pub x: f32,
pub y: f32,
}
Expand description
A position on screen.
Normally given in points (logical pixels).
Mathematically this is known as a “point”, but the term position was chosen so not to conflict with the unit (one point = X physical pixels).
Fields§
§x: f32
How far to the right.
y: f32
How far down.
Implementations§
source§impl Pos2
impl Pos2
sourcepub const ZERO: Pos2 = _
pub const ZERO: Pos2 = _
The zero position, the origin.
The top left corner in a GUI.
Same as Pos2::default()
.
pub const fn new(x: f32, y: f32) -> Pos2
sourcepub fn to_vec2(self) -> Vec2
pub fn to_vec2(self) -> Vec2
The vector from origin to this position.
p.to_vec2()
is equivalent to p - Pos2::default()
.
pub fn distance(self, other: Pos2) -> f32
pub fn distance_sq(self, other: Pos2) -> f32
pub fn floor(self) -> Pos2
pub fn round(self) -> Pos2
pub fn ceil(self) -> Pos2
pub fn min(self, other: Pos2) -> Pos2
pub fn max(self, other: Pos2) -> Pos2
pub fn clamp(self, min: Pos2, max: Pos2) -> Pos2
Trait Implementations§
source§impl AddAssign<Vec2> for Pos2
impl AddAssign<Vec2> for Pos2
source§fn add_assign(&mut self, rhs: Vec2)
fn add_assign(&mut self, rhs: Vec2)
Performs the
+=
operation. Read moresource§impl PartialEq for Pos2
impl PartialEq for Pos2
source§impl SubAssign<Vec2> for Pos2
impl SubAssign<Vec2> for Pos2
source§fn sub_assign(&mut self, rhs: Vec2)
fn sub_assign(&mut self, rhs: Vec2)
Performs the
-=
operation. Read moreimpl Copy for Pos2
impl Eq for Pos2
impl Pod for Pos2
impl StructuralPartialEq for Pos2
Auto Trait Implementations§
impl RefUnwindSafe for Pos2
impl Send for Pos2
impl Sync for Pos2
impl Unpin for Pos2
impl UnwindSafe for Pos2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.