Struct glam::f32::Vec2

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#[repr(C)]
pub struct Vec2 { pub x: f32, pub y: f32, }
Expand description

A 2-dimensional vector.

Fields§

§x: f32§y: f32

Implementations§

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impl Vec2

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pub const ZERO: Self = _

All zeroes.

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pub const ONE: Self = _

All ones.

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pub const NEG_ONE: Self = _

All negative ones.

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pub const MIN: Self = _

All f32::MIN.

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pub const MAX: Self = _

All f32::MAX.

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pub const NAN: Self = _

All f32::NAN.

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pub const INFINITY: Self = _

All f32::INFINITY.

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pub const NEG_INFINITY: Self = _

All f32::NEG_INFINITY.

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pub const X: Self = _

A unit vector pointing along the positive X axis.

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pub const Y: Self = _

A unit vector pointing along the positive Y axis.

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pub const NEG_X: Self = _

A unit vector pointing along the negative X axis.

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pub const NEG_Y: Self = _

A unit vector pointing along the negative Y axis.

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pub const AXES: [Self; 2] = _

The unit axes.

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pub const fn new(x: f32, y: f32) -> Self

Creates a new vector.

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pub const fn splat(v: f32) -> Self

Creates a vector with all elements set to v.

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pub fn select(mask: BVec2, if_true: Self, if_false: Self) -> Self

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

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pub const fn from_array(a: [f32; 2]) -> Self

Creates a new vector from an array.

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pub const fn to_array(&self) -> [f32; 2]

[x, y]

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pub const fn from_slice(slice: &[f32]) -> Self

Creates a vector from the first 2 values in slice.

Panics

Panics if slice is less than 2 elements long.

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pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first 2 elements in slice.

Panics

Panics if slice is less than 2 elements long.

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pub const fn extend(self, z: f32) -> Vec3

Creates a 3D vector from self and the given z value.

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pub fn dot(self, rhs: Self) -> f32

Computes the dot product of self and rhs.

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pub fn dot_into_vec(self, rhs: Self) -> Self

Returns a vector where every component is the dot product of self and rhs.

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pub fn min(self, rhs: Self) -> Self

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

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pub fn max(self, rhs: Self) -> Self

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

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pub fn clamp(self, min: Self, max: Self) -> Self

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

Panics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

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pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

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pub fn cmpeq(self, rhs: Self) -> BVec2

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

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pub fn cmpne(self, rhs: Self) -> BVec2

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

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pub fn cmpge(self, rhs: Self) -> BVec2

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

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pub fn cmpgt(self, rhs: Self) -> BVec2

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

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pub fn cmple(self, rhs: Self) -> BVec2

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

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pub fn cmplt(self, rhs: Self) -> BVec2

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

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pub fn abs(self) -> Self

Returns a vector containing the absolute value of each element of self.

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pub fn signum(self) -> Self

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
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pub fn copysign(self, rhs: Self) -> Self

Returns a vector with signs of rhs and the magnitudes of self.

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pub fn is_negative_bitmask(self) -> u32

Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

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pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

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pub fn is_nan_mask(self) -> BVec2

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

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pub fn length(self) -> f32

Computes the length of self.

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pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

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pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

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pub fn distance(self, rhs: Self) -> f32

Computes the Euclidean distance between two points in space.

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pub fn distance_squared(self, rhs: Self) -> f32

Compute the squared euclidean distance between two points in space.

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pub fn div_euclid(self, rhs: Self) -> Self

Returns the element-wise quotient of [Euclidean division] of self by rhs.

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pub fn rem_euclid(self, rhs: Self) -> Self

Returns the element-wise remainder of Euclidean division of self by rhs.

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pub fn normalize(self) -> Self

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize() and Self::normalize_or_zero().

Panics

Will panic if self is zero length when glam_assert is enabled.

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pub fn try_normalize(self) -> Option<Self>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero().

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pub fn normalize_or_zero(self) -> Self

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize().

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pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

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pub fn project_onto(self, rhs: Self) -> Self

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

Panics

Will panic if rhs is zero length when glam_assert is enabled.

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pub fn reject_from(self, rhs: Self) -> Self

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

Panics

Will panic if rhs has a length of zero when glam_assert is enabled.

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pub fn project_onto_normalized(self, rhs: Self) -> Self

Returns the vector projection of self onto rhs.

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

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pub fn reject_from_normalized(self, rhs: Self) -> Self

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

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pub fn round(self) -> Self

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

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pub fn floor(self) -> Self

Returns a vector containing the largest integer less than or equal to a number for each element of self.

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pub fn ceil(self) -> Self

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

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pub fn trunc(self) -> Self

Returns a vector containing the integer part each element of self. This means numbers are always truncated towards zero.

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pub fn fract(self) -> Self

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

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pub fn exp(self) -> Self

Returns a vector containing e^self (the exponential function) for each element of self.

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pub fn powf(self, n: f32) -> Self

Returns a vector containing each element of self raised to the power of n.

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pub fn recip(self) -> Self

Returns a vector containing the reciprocal 1.0/n of each element of self.

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pub fn lerp(self, rhs: Self, s: f32) -> Self

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

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pub fn abs_diff_eq(self, rhs: Self, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn clamp_length(self, min: f32, max: f32) -> Self

Returns a vector with a length no less than min and no more than max

Panics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn clamp_length_max(self, max: f32) -> Self

Returns a vector with a length no more than max

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pub fn clamp_length_min(self, min: f32) -> Self

Returns a vector with a length no less than min

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pub fn mul_add(self, a: Self, b: Self) -> Self

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

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pub fn from_angle(angle: f32) -> Self

Creates a 2D vector containing [angle.cos(), angle.sin()]. This can be used in conjunction with the rotate() method, e.g. Vec2::from_angle(PI).rotate(Vec2::Y) will create the vector [-1, 0] and rotate Vec2::Y around it returning -Vec2::Y.

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pub fn to_angle(self) -> f32

Returns the angle (in radians) of this vector in the range [-π, +π].

The input does not need to be a unit vector however it must be non-zero.

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pub fn angle_between(self, rhs: Self) -> f32

Returns the angle (in radians) between self and rhs in the range [-π, +π].

The inputs do not need to be unit vectors however they must be non-zero.

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pub fn perp(self) -> Self

Returns a vector that is equal to self rotated by 90 degrees.

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pub fn perp_dot(self, rhs: Self) -> f32

The perpendicular dot product of self and rhs. Also known as the wedge product, 2D cross product, and determinant.

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pub fn rotate(self, rhs: Self) -> Self

Returns rhs rotated by the angle of self. If self is normalized, then this just rotation. This is what you usually want. Otherwise, it will be like a rotation with a multiplication by self’s length.

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pub fn as_dvec2(&self) -> DVec2

Casts all elements of self to f64.

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pub fn as_i16vec2(&self) -> I16Vec2

Casts all elements of self to i16.

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pub fn as_u16vec2(&self) -> U16Vec2

Casts all elements of self to u16.

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pub fn as_ivec2(&self) -> IVec2

Casts all elements of self to i32.

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pub fn as_uvec2(&self) -> UVec2

Casts all elements of self to u32.

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pub fn as_i64vec2(&self) -> I64Vec2

Casts all elements of self to i64.

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pub fn as_u64vec2(&self) -> U64Vec2

Casts all elements of self to u64.

Trait Implementations§

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impl Add<Vec2> for f32

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type Output = Vec2

The resulting type after applying the + operator.
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fn add(self, rhs: Vec2) -> Vec2

Performs the + operation. Read more
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impl Add<f32> for Vec2

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type Output = Vec2

The resulting type after applying the + operator.
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fn add(self, rhs: f32) -> Self

Performs the + operation. Read more
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impl Add for Vec2

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type Output = Vec2

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self

Performs the + operation. Read more
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impl AddAssign<f32> for Vec2

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fn add_assign(&mut self, rhs: f32)

Performs the += operation. Read more
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impl AddAssign for Vec2

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl AsMut<[f32; 2]> for Vec2

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fn as_mut(&mut self) -> &mut [f32; 2]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[f32; 2]> for Vec2

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fn as_ref(&self) -> &[f32; 2]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for Vec2

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fn clone(&self) -> Vec2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec2

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vec2

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Vec2

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Vec2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Div<Vec2> for f32

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type Output = Vec2

The resulting type after applying the / operator.
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fn div(self, rhs: Vec2) -> Vec2

Performs the / operation. Read more
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impl Div<f32> for Vec2

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type Output = Vec2

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self

Performs the / operation. Read more
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impl Div for Vec2

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type Output = Vec2

The resulting type after applying the / operator.
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fn div(self, rhs: Self) -> Self

Performs the / operation. Read more
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impl DivAssign<f32> for Vec2

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl DivAssign for Vec2

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fn div_assign(&mut self, rhs: Self)

Performs the /= operation. Read more
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impl From<[f32; 2]> for Vec2

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fn from(a: [f32; 2]) -> Self

Converts to this type from the input type.
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impl From<(f32, f32)> for Vec2

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fn from(t: (f32, f32)) -> Self

Converts to this type from the input type.
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impl From<Point2<f32>> for Vec2

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fn from(v: Point2<f32>) -> Self

Converts to this type from the input type.
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impl From<Vec2> for [f32; 2]

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fn from(v: Vec2) -> Self

Converts to this type from the input type.
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impl From<Vec2> for (f32, f32)

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fn from(v: Vec2) -> Self

Converts to this type from the input type.
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impl From<Vec2> for DVec2

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fn from(v: Vec2) -> Self

Converts to this type from the input type.
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impl From<Vec2> for Point2<f32>

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fn from(v: Vec2) -> Self

Converts to this type from the input type.
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impl From<Vec2> for Vector2<f32>

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fn from(v: Vec2) -> Self

Converts to this type from the input type.
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impl From<Vector2<f32>> for Vec2

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fn from(v: Vector2<f32>) -> Self

Converts to this type from the input type.
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impl Index<usize> for Vec2

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type Output = f32

The returned type after indexing.
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fn index(&self, index: usize) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Vec2

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fn index_mut(&mut self, index: usize) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl IntoMint for Vec2

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type MintType = Vector2<f32>

The mint type that this type is associated with.
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impl Mul<Vec2> for Mat2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec2) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec2> for f32

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec2) -> Vec2

Performs the * operation. Read more
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impl Mul<f32> for Vec2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self

Performs the * operation. Read more
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impl Mul for Vec2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: Self) -> Self

Performs the * operation. Read more
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impl MulAssign<f32> for Vec2

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl MulAssign for Vec2

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fn mul_assign(&mut self, rhs: Self)

Performs the *= operation. Read more
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impl Neg for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn neg(self) -> Self

Performs the unary - operation. Read more
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impl PartialEq for Vec2

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fn eq(&self, other: &Vec2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a Vec2> for Vec2

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fn product<I>(iter: I) -> Self
where I: Iterator<Item = &'a Self>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Product for Vec2

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fn product<I>(iter: I) -> Self
where I: Iterator<Item = Self>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Rem<Vec2> for f32

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type Output = Vec2

The resulting type after applying the % operator.
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fn rem(self, rhs: Vec2) -> Vec2

Performs the % operation. Read more
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impl Rem<f32> for Vec2

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type Output = Vec2

The resulting type after applying the % operator.
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fn rem(self, rhs: f32) -> Self

Performs the % operation. Read more
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impl Rem for Vec2

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type Output = Vec2

The resulting type after applying the % operator.
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fn rem(self, rhs: Self) -> Self

Performs the % operation. Read more
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impl RemAssign<f32> for Vec2

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fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
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impl RemAssign for Vec2

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fn rem_assign(&mut self, rhs: Self)

Performs the %= operation. Read more
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impl Serialize for Vec2

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub<Vec2> for f32

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type Output = Vec2

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec2) -> Vec2

Performs the - operation. Read more
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impl Sub<f32> for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn sub(self, rhs: f32) -> Self

Performs the - operation. Read more
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impl Sub for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self

Performs the - operation. Read more
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impl SubAssign<f32> for Vec2

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fn sub_assign(&mut self, rhs: f32)

Performs the -= operation. Read more
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impl SubAssign for Vec2

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fn sub_assign(&mut self, rhs: Vec2)

Performs the -= operation. Read more
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impl<'a> Sum<&'a Vec2> for Vec2

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fn sum<I>(iter: I) -> Self
where I: Iterator<Item = &'a Self>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Sum for Vec2

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fn sum<I>(iter: I) -> Self
where I: Iterator<Item = Self>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Vec2Swizzles for Vec2

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type Vec3 = Vec3

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type Vec4 = Vec4

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fn xx(self) -> Vec2

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fn xy(self) -> Vec2

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fn yx(self) -> Vec2

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fn yy(self) -> Vec2

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fn xxx(self) -> Vec3

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fn xxy(self) -> Vec3

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fn xyx(self) -> Vec3

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fn xyy(self) -> Vec3

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fn yxx(self) -> Vec3

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fn yxy(self) -> Vec3

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fn yyx(self) -> Vec3

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fn yyy(self) -> Vec3

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fn xxxx(self) -> Vec4

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fn xxxy(self) -> Vec4

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fn xxyx(self) -> Vec4

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fn xxyy(self) -> Vec4

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fn xyxx(self) -> Vec4

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fn xyxy(self) -> Vec4

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fn xyyx(self) -> Vec4

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fn xyyy(self) -> Vec4

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fn yxxx(self) -> Vec4

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fn yxxy(self) -> Vec4

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fn yxyx(self) -> Vec4

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fn yxyy(self) -> Vec4

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fn yyxx(self) -> Vec4

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fn yyxy(self) -> Vec4

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fn yyyx(self) -> Vec4

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fn yyyy(self) -> Vec4

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impl Zeroable for Vec2

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fn zeroed() -> Self

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impl Copy for Vec2

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impl Pod for Vec2

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impl StructuralPartialEq for Vec2

Auto Trait Implementations§

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impl RefUnwindSafe for Vec2

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impl Send for Vec2

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impl Sync for Vec2

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impl Unpin for Vec2

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impl UnwindSafe for Vec2

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> NoUninit for T
where T: Pod,