Expand description
Accessors for reading vertex attributes from buffer views.
Basic usage
Visiting the accessors of a glTF asset.
for accessor in gltf.accessors() {
println!("Accessor #{}", accessor.index());
println!("offset: {:?}", accessor.offset());
println!("count: {}", accessor.count());
println!("data_type: {:?}", accessor.data_type());
println!("dimensions: {:?}", accessor.dimensions());
}
Utility functions
Reading the values from the vec3
accessors of a glTF asset.
Note
The Iter
utility is a low-level iterator intended for use in special
cases. The average user is expected to use reader abstractions such as
mesh::Reader
.
let (gltf, buffers, _) = gltf::import("examples/Box.gltf")?;
let get_buffer_data = |buffer: gltf::Buffer| buffers.get(buffer.index()).map(|x| &*x.0);
for accessor in gltf.accessors() {
match (accessor.data_type(), accessor.dimensions()) {
(DataType::F32, Dimensions::Vec3) => {
let iter = Iter::<[f32; 3]>::new(accessor, get_buffer_data);
for item in iter {
println!("{:?}", item);
}
}
_ => {},
}
}
Modules
- Contains data structures for sparse storage.
- Utility functions.
Structs
- A typed view into a buffer view.
Enums
- The component data type.
- Specifies whether an attribute, vector, or matrix.
- General iterator for an accessor.
Traits
- Represents items that can be read by an
Accessor
.