Struct gltf_json::extensions::mesh::Mesh
source · pub struct Mesh {
pub others: Map<String, Value>,
}
Expand description
A set of primitives to be rendered.
A node can contain one or more meshes and its transform places the meshes in the scene.
Fields§
§others: Map<String, Value>
Trait Implementations§
source§impl<'de> Deserialize<'de> for Mesh
impl<'de> Deserialize<'de> for Mesh
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more