pub struct Options {
pub shader_model: ShaderModel,
pub binding_map: BindingMap,
pub fake_missing_bindings: bool,
pub special_constants_binding: Option<BindTarget>,
pub push_constants_target: Option<BindTarget>,
pub zero_initialize_workgroup_memory: bool,
}
Expand description
Configuration used in the Writer
.
Fields§
§shader_model: ShaderModel
The hlsl shader model to be used
binding_map: BindingMap
Map of resources association to binding locations.
fake_missing_bindings: bool
Don’t panic on missing bindings, instead generate any HLSL.
special_constants_binding: Option<BindTarget>
Add special constants to SV_VertexIndex
and SV_InstanceIndex
,
to make them work like in Vulkan/Metal, with help of the host.
push_constants_target: Option<BindTarget>
Bind target of the push constant buffer
zero_initialize_workgroup_memory: bool
Should workgroup variables be zero initialized (by polyfilling)?
Trait Implementations§
source§impl PartialEq for Options
impl PartialEq for Options
impl Eq for Options
impl StructuralEq for Options
impl StructuralPartialEq for Options
Auto Trait Implementations§
impl RefUnwindSafe for Options
impl Send for Options
impl Sync for Options
impl Unpin for Options
impl UnwindSafe for Options
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.