#[non_exhaustive]
pub enum Request<'a> { Pong { serial: u32, }, Move { seat: WlSeat, serial: u32, }, Resize { seat: WlSeat, serial: u32, edges: WEnum<Resize>, }, SetToplevel, SetTransient { parent: WlSurface, x: i32, y: i32, flags: WEnum<Transient>, }, SetFullscreen { method: WEnum<FullscreenMethod>, framerate: u32, output: Option<WlOutput>, }, SetPopup { seat: WlSeat, serial: u32, parent: WlSurface, x: i32, y: i32, flags: WEnum<Transient>, }, SetMaximized { output: Option<WlOutput>, }, SetTitle { title: String, }, SetClass { class_: String, }, }

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This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Pong

Fields

§serial: u32

serial number of the ping event

respond to a ping event

A client must respond to a ping event with a pong request or the client may be deemed unresponsive.

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Move

Fields

§seat: WlSeat

seat whose pointer is used

§serial: u32

serial number of the implicit grab on the pointer

start an interactive move

Start a pointer-driven move of the surface.

This request must be used in response to a button press event. The server may ignore move requests depending on the state of the surface (e.g. fullscreen or maximized).

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Resize

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§seat: WlSeat

seat whose pointer is used

§serial: u32

serial number of the implicit grab on the pointer

§edges: WEnum<Resize>

which edge or corner is being dragged

start an interactive resize

Start a pointer-driven resizing of the surface.

This request must be used in response to a button press event. The server may ignore resize requests depending on the state of the surface (e.g. fullscreen or maximized).

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SetToplevel

make the surface a toplevel surface

Map the surface as a toplevel surface.

A toplevel surface is not fullscreen, maximized or transient.

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SetTransient

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§parent: WlSurface

parent surface

§x: i32

surface-local x coordinate

§y: i32

surface-local y coordinate

§flags: WEnum<Transient>

transient surface behavior

make the surface a transient surface

Map the surface relative to an existing surface.

The x and y arguments specify the location of the upper left corner of the surface relative to the upper left corner of the parent surface, in surface-local coordinates.

The flags argument controls details of the transient behaviour.

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SetFullscreen

Fields

§method: WEnum<FullscreenMethod>

method for resolving size conflict

§framerate: u32

framerate in mHz

§output: Option<WlOutput>

output on which the surface is to be fullscreen

make the surface a fullscreen surface

Map the surface as a fullscreen surface.

If an output parameter is given then the surface will be made fullscreen on that output. If the client does not specify the output then the compositor will apply its policy - usually choosing the output on which the surface has the biggest surface area.

The client may specify a method to resolve a size conflict between the output size and the surface size - this is provided through the method parameter.

The framerate parameter is used only when the method is set to “driver”, to indicate the preferred framerate. A value of 0 indicates that the client does not care about framerate. The framerate is specified in mHz, that is framerate of 60000 is 60Hz.

A method of “scale” or “driver” implies a scaling operation of the surface, either via a direct scaling operation or a change of the output mode. This will override any kind of output scaling, so that mapping a surface with a buffer size equal to the mode can fill the screen independent of buffer_scale.

A method of “fill” means we don’t scale up the buffer, however any output scale is applied. This means that you may run into an edge case where the application maps a buffer with the same size of the output mode but buffer_scale 1 (thus making a surface larger than the output). In this case it is allowed to downscale the results to fit the screen.

The compositor must reply to this request with a configure event with the dimensions for the output on which the surface will be made fullscreen.

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SetPopup

Fields

§seat: WlSeat

seat whose pointer is used

§serial: u32

serial number of the implicit grab on the pointer

§parent: WlSurface

parent surface

§x: i32

surface-local x coordinate

§y: i32

surface-local y coordinate

§flags: WEnum<Transient>

transient surface behavior

make the surface a popup surface

Map the surface as a popup.

A popup surface is a transient surface with an added pointer grab.

An existing implicit grab will be changed to owner-events mode, and the popup grab will continue after the implicit grab ends (i.e. releasing the mouse button does not cause the popup to be unmapped).

The popup grab continues until the window is destroyed or a mouse button is pressed in any other client’s window. A click in any of the client’s surfaces is reported as normal, however, clicks in other clients’ surfaces will be discarded and trigger the callback.

The x and y arguments specify the location of the upper left corner of the surface relative to the upper left corner of the parent surface, in surface-local coordinates.

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SetMaximized

Fields

§output: Option<WlOutput>

output on which the surface is to be maximized

make the surface a maximized surface

Map the surface as a maximized surface.

If an output parameter is given then the surface will be maximized on that output. If the client does not specify the output then the compositor will apply its policy - usually choosing the output on which the surface has the biggest surface area.

The compositor will reply with a configure event telling the expected new surface size. The operation is completed on the next buffer attach to this surface.

A maximized surface typically fills the entire output it is bound to, except for desktop elements such as panels. This is the main difference between a maximized shell surface and a fullscreen shell surface.

The details depend on the compositor implementation.

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SetTitle

Fields

§title: String

surface title

set surface title

Set a short title for the surface.

This string may be used to identify the surface in a task bar, window list, or other user interface elements provided by the compositor.

The string must be encoded in UTF-8.

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SetClass

Fields

§class_: String

surface class

set surface class

Set a class for the surface.

The surface class identifies the general class of applications to which the surface belongs. A common convention is to use the file name (or the full path if it is a non-standard location) of the application’s .desktop file as the class.

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impl<'a> Request<'a>

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pub fn opcode(&self) -> u16

Get the opcode number of this message

Trait Implementations§

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impl<'a> Debug for Request<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for Request<'a>

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impl<'a> Send for Request<'a>

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impl<'a> Sync for Request<'a>

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impl<'a> Unpin for Request<'a>

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impl<'a> !UnwindSafe for Request<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.