pub enum BindingLayoutSource<'a> {
    Derived(ArrayVec<EntryMap, wgpu_core::::validation::BindingLayoutSource::Derived::0::{constant#0}>),
    Provided(ArrayVec<&'a EntryMap, wgpu_core::::validation::BindingLayoutSource::Provided::0::{constant#0}>),
}

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Derived(ArrayVec<EntryMap, wgpu_core::::validation::BindingLayoutSource::Derived::0::{constant#0}>)

The binding layout is derived from the pipeline layout.

This will be filled in by the shader binding validation, as it iterates the shader’s interfaces.

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Provided(ArrayVec<&'a EntryMap, wgpu_core::::validation::BindingLayoutSource::Provided::0::{constant#0}>)

The binding layout is provided by the user in BGLs.

This will be validated against the shader’s interfaces.

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