#[repr(C)]pub enum FrontFace {
Ccw = 0,
Cw = 1,
}
Expand description
Vertex winding order which classifies the “front” face of a triangle.
Corresponds to WebGPU GPUFrontFace
.
Variants§
Ccw = 0
Triangles with vertices in counter clockwise order are considered the front face.
This is the default with right handed coordinate spaces.
Cw = 1
Triangles with vertices in clockwise order are considered the front face.
This is the default with left handed coordinate spaces.
Trait Implementations§
source§impl PartialEq for FrontFace
impl PartialEq for FrontFace
impl Copy for FrontFace
impl Eq for FrontFace
impl StructuralEq for FrontFace
impl StructuralPartialEq for FrontFace
Auto Trait Implementations§
impl RefUnwindSafe for FrontFace
impl Send for FrontFace
impl Sync for FrontFace
impl Unpin for FrontFace
impl UnwindSafe for FrontFace
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.