pub struct SurfaceCapabilities {
    pub formats: Vec<TextureFormat>,
    pub maximum_frame_latency: RangeInclusive<u32>,
    pub current_extent: Option<Extent3d>,
    pub usage: TextureUses,
    pub present_modes: Vec<PresentMode>,
    pub composite_alpha_modes: Vec<CompositeAlphaMode>,
}
Expand description

Describes information about what a Surface’s presentation capabilities are. Fetch this with Adapter::surface_capabilities.

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§formats: Vec<TextureFormat>

List of supported texture formats.

Must be at least one.

§maximum_frame_latency: RangeInclusive<u32>

Range for the number of queued frames.

This adjusts either the swapchain frame count to value + 1 - or sets SetMaximumFrameLatency to the value given, or uses a wait-for-present in the acquire method to limit rendering such that it acts like it’s a value + 1 swapchain frame set.

  • maximum_frame_latency.start must be at least 1.
  • maximum_frame_latency.end must be larger or equal to maximum_frame_latency.start.
§current_extent: Option<Extent3d>

Current extent of the surface, if known.

§usage: TextureUses

Supported texture usage flags.

Must have at least TextureUses::COLOR_TARGET

§present_modes: Vec<PresentMode>

List of supported V-sync modes.

Must be at least one.

§composite_alpha_modes: Vec<CompositeAlphaMode>

List of supported alpha composition modes.

Must be at least one.

Trait Implementations§

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impl Clone for SurfaceCapabilities

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fn clone(&self) -> SurfaceCapabilities

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SurfaceCapabilities

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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