pub struct BindGroupLayoutEntry {
    pub binding: u32,
    pub visibility: ShaderStages,
    pub ty: BindingType,
    pub count: Option<NonZeroU32>,
}
Expand description

Describes a single binding inside a bind group.

Corresponds to WebGPU GPUBindGroupLayoutEntry.

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§binding: u32

Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding of index 1, would be described as layout(set = 0, binding = 1) uniform in shaders.

§visibility: ShaderStages

Which shader stages can see this binding.

§ty: BindingType

The type of the binding

§count: Option<NonZeroU32>

If this value is Some, indicates this entry is an array. Array size must be 1 or greater.

If this value is Some and ty is BindingType::Texture, Features::TEXTURE_BINDING_ARRAY must be supported.

If this value is Some and ty is any other variant, bind group creation will fail.

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impl Clone for BindGroupLayoutEntry

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fn clone(&self) -> BindGroupLayoutEntry

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindGroupLayoutEntry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for BindGroupLayoutEntry

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BindGroupLayoutEntry

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fn eq(&self, other: &BindGroupLayoutEntry) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BindGroupLayoutEntry

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impl Eq for BindGroupLayoutEntry

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impl StructuralEq for BindGroupLayoutEntry

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impl StructuralPartialEq for BindGroupLayoutEntry

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,