#[repr(u8)]pub enum ListStyle {
Circle = 0,
Disc = 1,
Image = 2,
Numeric = 3,
Square = 4,
Other = 5,
}
Variants§
Circle = 0
Disc = 1
Image = 2
Numeric = 3
Square = 4
Other = 5
Language specific ordering (alpha, roman, cjk-ideographic, etc…)
Trait Implementations§
source§impl PartialEq for ListStyle
impl PartialEq for ListStyle
impl Copy for ListStyle
impl Eq for ListStyle
impl StructuralEq for ListStyle
impl StructuralPartialEq for ListStyle
Auto Trait Implementations§
impl RefUnwindSafe for ListStyle
impl Send for ListStyle
impl Sync for ListStyle
impl Unpin for ListStyle
impl UnwindSafe for ListStyle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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. Box<dyn Any>
can
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
if they are equal.