#[repr(transparent)]pub struct NodeId(pub u64);
Expand description
The stable identity of a Node
, unique within the node’s tree.
Tuple Fields§
§0: u64
Trait Implementations§
source§impl PartialEq for NodeId
impl PartialEq for NodeId
impl Copy for NodeId
impl Eq for NodeId
impl StructuralEq for NodeId
impl StructuralPartialEq for NodeId
Auto Trait Implementations§
impl RefUnwindSafe for NodeId
impl Send for NodeId
impl Sync for NodeId
impl Unpin for NodeId
impl UnwindSafe for NodeId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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