pub struct FixedMain;
Expand description
The schedule that contains systems which only run after a fixed period of time has elapsed.
The exclusive run_fixed_main_schedule
system runs this schedule.
This is run by the RunFixedMainLoop
schedule.
Frequency of execution is configured by inserting Time<Fixed>
resource, 64 Hz by default.
See this example.
See the Main
schedule for some details about how schedules are run.
Implementations§
Trait Implementations§
source§impl PartialEq for FixedMain
impl PartialEq for FixedMain
source§impl ScheduleLabel for FixedMain
impl ScheduleLabel for FixedMain
impl Eq for FixedMain
impl StructuralEq for FixedMain
impl StructuralPartialEq for FixedMain
Auto Trait Implementations§
impl RefUnwindSafe for FixedMain
impl Send for FixedMain
impl Sync for FixedMain
impl Unpin for FixedMain
impl UnwindSafe for FixedMain
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere
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