Struct bevy::asset::LoadedAsset

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pub struct LoadedAsset<A>
where A: Asset,
{ /* private fields */ }
Expand description

The successful result of an AssetLoader::load call. This contains the loaded “root” asset and any other “labeled” assets produced by the loader. It also holds the input AssetMeta (if it exists) and tracks dependencies:

  • normal dependencies: dependencies that must be loaded as part of this asset load (ex: assets a given asset has handles to).
  • Loader dependencies: dependencies whose actual asset values are used during the load process

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impl<A> LoadedAsset<A>
where A: Asset,

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pub fn new_with_dependencies( value: A, meta: Option<Box<dyn AssetMetaDyn>> ) -> LoadedAsset<A>

Create a new loaded asset. This will use VisitAssetDependencies to populate dependencies.

Trait Implementations§

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impl<A> From<A> for LoadedAsset<A>
where A: Asset,

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fn from(asset: A) -> LoadedAsset<A>

Converts to this type from the input type.
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impl<A> From<LoadedAsset<A>> for ErasedLoadedAsset
where A: Asset,

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fn from(asset: LoadedAsset<A>) -> ErasedLoadedAsset

Converts to this type from the input type.

Auto Trait Implementations§

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impl<A> !RefUnwindSafe for LoadedAsset<A>

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impl<A> Send for LoadedAsset<A>

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impl<A> Sync for LoadedAsset<A>

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impl<A> Unpin for LoadedAsset<A>
where A: Unpin,

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impl<A> !UnwindSafe for LoadedAsset<A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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where S: Into<Dispatch>,

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