Struct bevy::asset::LoadedAsset
source · pub struct LoadedAsset<A>where
A: Asset,{ /* private fields */ }
Expand description
The successful result of an AssetLoader::load
call. This contains the loaded “root” asset and any other “labeled” assets produced
by the loader. It also holds the input AssetMeta
(if it exists) and tracks dependencies:
- normal dependencies: dependencies that must be loaded as part of this asset load (ex: assets a given asset has handles to).
- Loader dependencies: dependencies whose actual asset values are used during the load process
Implementations§
source§impl<A> LoadedAsset<A>where
A: Asset,
impl<A> LoadedAsset<A>where
A: Asset,
sourcepub fn new_with_dependencies(
value: A,
meta: Option<Box<dyn AssetMetaDyn>>
) -> LoadedAsset<A>
pub fn new_with_dependencies( value: A, meta: Option<Box<dyn AssetMetaDyn>> ) -> LoadedAsset<A>
Create a new loaded asset. This will use VisitAssetDependencies
to populate dependencies
.
Trait Implementations§
source§impl<A> From<A> for LoadedAsset<A>where
A: Asset,
impl<A> From<A> for LoadedAsset<A>where
A: Asset,
source§fn from(asset: A) -> LoadedAsset<A>
fn from(asset: A) -> LoadedAsset<A>
Converts to this type from the input type.
source§impl<A> From<LoadedAsset<A>> for ErasedLoadedAssetwhere
A: Asset,
impl<A> From<LoadedAsset<A>> for ErasedLoadedAssetwhere
A: Asset,
source§fn from(asset: LoadedAsset<A>) -> ErasedLoadedAsset
fn from(asset: LoadedAsset<A>) -> ErasedLoadedAsset
Converts to this type from the input type.
Auto Trait Implementations§
impl<A> !RefUnwindSafe for LoadedAsset<A>
impl<A> Send for LoadedAsset<A>
impl<A> Sync for LoadedAsset<A>
impl<A> Unpin for LoadedAsset<A>where
A: Unpin,
impl<A> !UnwindSafe for LoadedAsset<A>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.