Struct bevy::asset::transformer::TransformedSubAsset
source · pub struct TransformedSubAsset<'a, A>where
A: Asset,{ /* private fields */ }
Expand description
A labeled sub-asset of TransformedAsset
Implementations§
source§impl<'a, A> TransformedSubAsset<'a, A>where
A: Asset,
impl<'a, A> TransformedSubAsset<'a, A>where
A: Asset,
sourcepub fn from_loaded(
asset: &'a mut ErasedLoadedAsset
) -> Option<TransformedSubAsset<'a, A>>
pub fn from_loaded( asset: &'a mut ErasedLoadedAsset ) -> Option<TransformedSubAsset<'a, A>>
Creates a new TransformedSubAsset
from asset
if its internal value matches A
.
sourcepub fn get_labeled<B, Q>(
&mut self,
label: &Q
) -> Option<TransformedSubAsset<'_, B>>
pub fn get_labeled<B, Q>( &mut self, label: &Q ) -> Option<TransformedSubAsset<'_, B>>
Returns the labeled asset, if it exists and matches this type.
sourcepub fn get_erased_labeled<Q>(&self, label: &Q) -> Option<&ErasedLoadedAsset>
pub fn get_erased_labeled<Q>(&self, label: &Q) -> Option<&ErasedLoadedAsset>
Returns the type-erased labeled asset, if it exists and matches this type.
sourcepub fn get_untyped_handle<Q>(&self, label: &Q) -> Option<UntypedHandle>
pub fn get_untyped_handle<Q>(&self, label: &Q) -> Option<UntypedHandle>
Returns the UntypedHandle
of the labeled asset with the provided ‘label’, if it exists.
sourcepub fn get_handle<Q, B>(&self, label: &Q) -> Option<Handle<B>>
pub fn get_handle<Q, B>(&self, label: &Q) -> Option<Handle<B>>
Returns the Handle
of the labeled asset with the provided ‘label’, if it exists and is an asset of type B
sourcepub fn insert_labeled(
&mut self,
label: impl Into<CowArc<'static, str>>,
handle: impl Into<UntypedHandle>,
asset: impl Into<ErasedLoadedAsset>
)
pub fn insert_labeled( &mut self, label: impl Into<CowArc<'static, str>>, handle: impl Into<UntypedHandle>, asset: impl Into<ErasedLoadedAsset> )
Adds asset
as a labeled sub asset using label
and handle
sourcepub fn iter_labels(&self) -> impl Iterator<Item = &str>
pub fn iter_labels(&self) -> impl Iterator<Item = &str>
Iterate over all labels for “labeled assets” in the loaded asset
Trait Implementations§
source§impl<'a, A> Deref for TransformedSubAsset<'a, A>where
A: Asset,
impl<'a, A> Deref for TransformedSubAsset<'a, A>where
A: Asset,
Auto Trait Implementations§
impl<'a, A> !RefUnwindSafe for TransformedSubAsset<'a, A>
impl<'a, A> Send for TransformedSubAsset<'a, A>
impl<'a, A> Sync for TransformedSubAsset<'a, A>
impl<'a, A> Unpin for TransformedSubAsset<'a, A>
impl<'a, A> !UnwindSafe for TransformedSubAsset<'a, A>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.