Struct bevy::core::TaskPoolThreadAssignmentPolicy
source · pub struct TaskPoolThreadAssignmentPolicy {
pub min_threads: usize,
pub max_threads: usize,
pub percent: f32,
}
Expand description
Defines a simple way to determine how many threads to use given the number of remaining cores and number of total cores
Fields§
§min_threads: usize
Force using at least this many threads
max_threads: usize
Under no circumstance use more than this many threads for this pool
percent: f32
Target using this percentage of total cores, clamped by min_threads and max_threads. It is permitted to use 1.0 to try to use all remaining threads
Trait Implementations§
source§impl Clone for TaskPoolThreadAssignmentPolicy
impl Clone for TaskPoolThreadAssignmentPolicy
source§fn clone(&self) -> TaskPoolThreadAssignmentPolicy
fn clone(&self) -> TaskPoolThreadAssignmentPolicy
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for TaskPoolThreadAssignmentPolicy
impl Send for TaskPoolThreadAssignmentPolicy
impl Sync for TaskPoolThreadAssignmentPolicy
impl Unpin for TaskPoolThreadAssignmentPolicy
impl UnwindSafe for TaskPoolThreadAssignmentPolicy
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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ShaderType
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Mutably borrows from an owned value. Read more
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T: Any,
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