Struct bevy::core_pipeline::core_3d::Transmissive3d
source · pub struct Transmissive3d {
pub distance: f32,
pub pipeline: CachedRenderPipelineId,
pub entity: Entity,
pub draw_function: DrawFunctionId,
pub batch_range: Range<u32>,
pub dynamic_offset: Option<NonMaxU32>,
}
Fields§
§distance: f32
§pipeline: CachedRenderPipelineId
§entity: Entity
§draw_function: DrawFunctionId
§batch_range: Range<u32>
§dynamic_offset: Option<NonMaxU32>
Trait Implementations§
source§impl CachedRenderPipelinePhaseItem for Transmissive3d
impl CachedRenderPipelinePhaseItem for Transmissive3d
source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache
, that will be used to draw
this phase item.source§impl PhaseItem for Transmissive3d
impl PhaseItem for Transmissive3d
source§const AUTOMATIC_BATCHING: bool = false
const AUTOMATIC_BATCHING: bool = false
For now, automatic batching is disabled for transmissive items because their rendering is
split into multiple steps depending on Camera3d::screen_space_specular_transmission_steps
,
which the batching system doesn’t currently know about.
Having batching enabled would cause the same item to be drawn multiple times across different steps, whenever the batching range crossed a step boundary.
Eventually, we could add support for this by having the batching system break up the batch ranges using the same logic as the transmissive pass, but for now it’s simpler to just disable batching.
§type SortKey = FloatOrd
type SortKey = FloatOrd
The type used for ordering the items. The smallest values are drawn first.
This order can be calculated using the
ViewRangefinder3d
,
based on the view-space Z
value of the corresponding view matrix.source§fn sort_key(&self) -> <Transmissive3d as PhaseItem>::SortKey
fn sort_key(&self) -> <Transmissive3d as PhaseItem>::SortKey
Determines the order in which the items are drawn.
source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.source§fn sort(items: &mut [Transmissive3d])
fn sort(items: &mut [Transmissive3d])
Sorts a slice of phase items into render order. Generally if the same type
is batched this should use a stable sort like
slice::sort_by_key
.
In almost all other cases, this should not be altered from the default,
which uses a unstable sort, as this provides the best balance of CPU and GPU
performance. Read moresource§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
fn dynamic_offset(&self) -> Option<NonMaxU32>
fn dynamic_offset_mut(&mut self) -> &mut Option<NonMaxU32>
Auto Trait Implementations§
impl RefUnwindSafe for Transmissive3d
impl Send for Transmissive3d
impl Sync for Transmissive3d
impl Unpin for Transmissive3d
impl UnwindSafe for Transmissive3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.