Struct bevy::ecs::system::RunSystemWithInput
source · pub struct RunSystemWithInput<I>where
I: 'static,{ /* private fields */ }
Expand description
The Command
type for World::run_system
or World::run_system_with_input
.
This command runs systems in an exclusive and single threaded way. Running slow systems can become a bottleneck.
If the system needs an In<_>
input value to run, it must
be provided as part of the command.
There is no way to get the output of a system when run as a command, because the
execution of the system happens later. To get the output of a system, use
World::run_system
or World::run_system_with_input
instead of running the system as a command.
Implementations§
source§impl RunSystemWithInput<()>
impl RunSystemWithInput<()>
source§impl<I> RunSystemWithInput<I>where
I: 'static,
impl<I> RunSystemWithInput<I>where
I: 'static,
sourcepub fn new_with_input(system_id: SystemId<I>, input: I) -> RunSystemWithInput<I>
pub fn new_with_input(system_id: SystemId<I>, input: I) -> RunSystemWithInput<I>
Trait Implementations§
source§impl<I> Clone for RunSystemWithInput<I>where
I: Clone + 'static,
impl<I> Clone for RunSystemWithInput<I>where
I: Clone + 'static,
source§fn clone(&self) -> RunSystemWithInput<I>
fn clone(&self) -> RunSystemWithInput<I>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<I> Command for RunSystemWithInput<I>where
I: 'static + Send,
impl<I> Command for RunSystemWithInput<I>where
I: 'static + Send,
Auto Trait Implementations§
impl<I> RefUnwindSafe for RunSystemWithInput<I>where
I: RefUnwindSafe,
impl<I> Send for RunSystemWithInput<I>where
I: Send,
impl<I> Sync for RunSystemWithInput<I>where
I: Sync,
impl<I> Unpin for RunSystemWithInput<I>where
I: Unpin,
impl<I> UnwindSafe for RunSystemWithInput<I>where
I: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.