Struct bevy::gltf::GltfLoader
source · pub struct GltfLoader {
pub supported_compressed_formats: CompressedImageFormats,
pub custom_vertex_attributes: HashMap<String, MeshVertexAttribute>,
}
Expand description
Loads glTF files with all of their data as their corresponding bevy representations.
Fields§
§supported_compressed_formats: CompressedImageFormats
List of compressed image formats handled by the loader.
custom_vertex_attributes: HashMap<String, MeshVertexAttribute>
Custom vertex attributes that will be recognized when loading a glTF file.
Keys must be the attribute names as found in the glTF data, which must start with an underscore. See this section of the glTF specification for additional details on custom attributes.
Trait Implementations§
source§impl AssetLoader for GltfLoader
impl AssetLoader for GltfLoader
§type Asset = Gltf
type Asset = Gltf
The top level
Asset
loaded by this AssetLoader
.§type Settings = GltfLoaderSettings
type Settings = GltfLoaderSettings
The settings type used by this
AssetLoader
.source§fn load<'a>(
&'a self,
reader: &'a mut (dyn AsyncRead + Send + Sync + Unpin + '_),
settings: &'a GltfLoaderSettings,
load_context: &'a mut LoadContext<'_>
) -> Pin<Box<dyn Future<Output = Result<Gltf, <GltfLoader as AssetLoader>::Error>> + Send + 'a>>
fn load<'a>( &'a self, reader: &'a mut (dyn AsyncRead + Send + Sync + Unpin + '_), settings: &'a GltfLoaderSettings, load_context: &'a mut LoadContext<'_> ) -> Pin<Box<dyn Future<Output = Result<Gltf, <GltfLoader as AssetLoader>::Error>> + Send + 'a>>
Asynchronously loads
AssetLoader::Asset
(and any other labeled assets) from the bytes provided by Reader
.source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this
AssetLoader
, without the preceding dot.
Note that users of this AssetLoader
may choose to load files with a non-matching extension.Auto Trait Implementations§
impl RefUnwindSafe for GltfLoader
impl Send for GltfLoader
impl Sync for GltfLoader
impl Unpin for GltfLoader
impl UnwindSafe for GltfLoader
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<L> ErasedAssetLoader for L
impl<L> ErasedAssetLoader for L
source§fn load<'a>(
&'a self,
reader: &'a mut (dyn AsyncRead + Send + Sync + Unpin + '_),
meta: Box<dyn AssetMetaDyn>,
load_context: LoadContext<'a>
) -> Pin<Box<dyn Future<Output = Result<ErasedLoadedAsset, Box<dyn Error + Send + Sync>>> + Send + 'a>>
fn load<'a>( &'a self, reader: &'a mut (dyn AsyncRead + Send + Sync + Unpin + '_), meta: Box<dyn AssetMetaDyn>, load_context: LoadContext<'a> ) -> Pin<Box<dyn Future<Output = Result<ErasedLoadedAsset, Box<dyn Error + Send + Sync>>> + Send + 'a>>
Processes the asset in an asynchronous closure.
source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
source§fn deserialize_meta(
&self,
meta: &[u8]
) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>
fn deserialize_meta( &self, meta: &[u8] ) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>
Deserializes metadata from the input
meta
bytes into the appropriate type (erased as Box<dyn AssetMetaDyn>
).source§fn default_meta(&self) -> Box<dyn AssetMetaDyn>
fn default_meta(&self) -> Box<dyn AssetMetaDyn>
Returns the default meta value for the
AssetLoader
(erased as Box<dyn AssetMetaDyn>
).source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Returns the type name of the
AssetLoader
.source§fn asset_type_name(&self) -> &'static str
fn asset_type_name(&self) -> &'static str
Returns the type name of the top-level
Asset
loaded by the AssetLoader
.