Enum bevy::input::gamepad::GamepadRumbleRequest
source · pub enum GamepadRumbleRequest {
Add {
duration: Duration,
intensity: GamepadRumbleIntensity,
gamepad: Gamepad,
},
Stop {
gamepad: Gamepad,
},
}
Expand description
An event that controls force-feedback rumbling of a Gamepad
.
Notes
Does nothing if the gamepad or platform does not support rumble.
Example
fn rumble_gamepad_system(
mut rumble_requests: EventWriter<GamepadRumbleRequest>,
gamepads: Res<Gamepads>
) {
for gamepad in gamepads.iter() {
rumble_requests.send(GamepadRumbleRequest::Add {
gamepad,
intensity: GamepadRumbleIntensity::MAX,
duration: Duration::from_secs_f32(0.5),
});
}
}
Variants§
Add
Fields
§
intensity: GamepadRumbleIntensity
How intense the rumble should be.
Add a rumble to the given gamepad.
Simultaneous rumble effects add up to the sum of their strengths.
Consequently, if two rumbles at half intensity are added at the same time, their intensities will be added up, and the controller will rumble at full intensity until one of the rumbles finishes, then the rumble will continue at the intensity of the remaining event.
To replace an existing rumble, send a GamepadRumbleRequest::Stop
event first.
Stop
Stop all running rumbles on the given Gamepad
.
Implementations§
Trait Implementations§
source§impl Clone for GamepadRumbleRequest
impl Clone for GamepadRumbleRequest
source§fn clone(&self) -> GamepadRumbleRequest
fn clone(&self) -> GamepadRumbleRequest
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Event for GamepadRumbleRequest
Auto Trait Implementations§
impl RefUnwindSafe for GamepadRumbleRequest
impl Send for GamepadRumbleRequest
impl Sync for GamepadRumbleRequest
impl Unpin for GamepadRumbleRequest
impl UnwindSafe for GamepadRumbleRequest
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