pub enum GamepadRumbleRequest {
    Add {
        duration: Duration,
        intensity: GamepadRumbleIntensity,
        gamepad: Gamepad,
    },
    Stop {
        gamepad: Gamepad,
    },
}
Expand description

An event that controls force-feedback rumbling of a Gamepad.

Notes

Does nothing if the gamepad or platform does not support rumble.

Example

fn rumble_gamepad_system(
    mut rumble_requests: EventWriter<GamepadRumbleRequest>,
    gamepads: Res<Gamepads>
) {
    for gamepad in gamepads.iter() {
        rumble_requests.send(GamepadRumbleRequest::Add {
            gamepad,
            intensity: GamepadRumbleIntensity::MAX,
            duration: Duration::from_secs_f32(0.5),
        });
    }
}

Variants§

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Add

Fields

§duration: Duration

How long the gamepad should rumble.

§intensity: GamepadRumbleIntensity

How intense the rumble should be.

§gamepad: Gamepad

The gamepad to rumble.

Add a rumble to the given gamepad.

Simultaneous rumble effects add up to the sum of their strengths.

Consequently, if two rumbles at half intensity are added at the same time, their intensities will be added up, and the controller will rumble at full intensity until one of the rumbles finishes, then the rumble will continue at the intensity of the remaining event.

To replace an existing rumble, send a GamepadRumbleRequest::Stop event first.

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Stop

Fields

§gamepad: Gamepad

The gamepad to stop rumble.

Stop all running rumbles on the given Gamepad.

Implementations§

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impl GamepadRumbleRequest

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pub fn gamepad(&self) -> Gamepad

Get the Gamepad associated with this request.

Trait Implementations§

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impl Clone for GamepadRumbleRequest

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fn clone(&self) -> GamepadRumbleRequest

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Event for GamepadRumbleRequest
where GamepadRumbleRequest: Send + Sync + 'static,

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