Struct bevy::input::prelude::ButtonInput
source · pub struct ButtonInput<T>{ /* private fields */ }
Expand description
A “press-able” input of type T
.
Usage
This type can be used as a resource to keep the current state of an input, by reacting to events from the input. For a given input value:
ButtonInput::pressed
will returntrue
between a press and a release event.ButtonInput::just_pressed
will returntrue
for one frame after a press event.ButtonInput::just_released
will returntrue
for one frame after a release event.
Multiple systems
In case multiple systems are checking for ButtonInput::just_pressed
or ButtonInput::just_released
but only one should react, for example in the case of triggering
State
change, you should consider clearing the input state, either by:
- Using
ButtonInput::clear_just_pressed
orButtonInput::clear_just_released
instead. - Calling
ButtonInput::clear
orButtonInput::reset
immediately after the state change.
Note
When adding this resource for a new input type, you should:
- Call the
ButtonInput::press
method for each press event. - Call the
ButtonInput::release
method for each release event. - Call the
ButtonInput::clear
method at each frame start, before processing events.
Note: Calling clear
from a ResMut
will trigger change detection.
It may be preferable to use DetectChangesMut::bypass_change_detection
to avoid causing the resource to always be marked as changed.
Implementations§
source§impl<T> ButtonInput<T>
impl<T> ButtonInput<T>
sourcepub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if any item in inputs
has been pressed.
sourcepub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if all items in inputs
have been pressed.
sourcepub fn release_all(&mut self)
pub fn release_all(&mut self)
Registers a release for all currently pressed inputs.
sourcepub fn just_pressed(&self, input: T) -> bool
pub fn just_pressed(&self, input: T) -> bool
Returns true
if the input
has just been pressed.
sourcepub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if any item in inputs
has just been pressed.
sourcepub fn clear_just_pressed(&mut self, input: T) -> bool
pub fn clear_just_pressed(&mut self, input: T) -> bool
Clears the just_pressed
state of the input
and returns true
if the input
has just been pressed.
Future calls to ButtonInput::just_pressed
for the given input will return false until a new press event occurs.
sourcepub fn just_released(&self, input: T) -> bool
pub fn just_released(&self, input: T) -> bool
Returns true
if the input
has just been released.
sourcepub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if any item in inputs
has just been released.
sourcepub fn clear_just_released(&mut self, input: T) -> bool
pub fn clear_just_released(&mut self, input: T) -> bool
Clears the just_released
state of the input
and returns true
if the input
has just been released.
Future calls to ButtonInput::just_released
for the given input will return false until a new release event occurs.
sourcepub fn reset(&mut self, input: T)
pub fn reset(&mut self, input: T)
Clears the pressed
, just_pressed
and just_released
data of the input
.
sourcepub fn reset_all(&mut self)
pub fn reset_all(&mut self)
Clears the pressed
, just_pressed
, and just_released
data for every input.
See also ButtonInput::clear
for simulating elapsed time steps.
sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clears the just pressed
and just released
data for every input.
See also ButtonInput::reset_all
for a full reset.
sourcepub fn get_pressed(&self) -> impl ExactSizeIterator
pub fn get_pressed(&self) -> impl ExactSizeIterator
An iterator visiting every pressed input in arbitrary order.
sourcepub fn get_just_pressed(&self) -> impl ExactSizeIterator
pub fn get_just_pressed(&self) -> impl ExactSizeIterator
An iterator visiting every just pressed input in arbitrary order.
sourcepub fn get_just_released(&self) -> impl ExactSizeIterator
pub fn get_just_released(&self) -> impl ExactSizeIterator
An iterator visiting every just released input in arbitrary order.
Trait Implementations§
source§impl<T> Clone for ButtonInput<T>
impl<T> Clone for ButtonInput<T>
source§fn clone(&self) -> ButtonInput<T>
fn clone(&self) -> ButtonInput<T>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<T> Debug for ButtonInput<T>
impl<T> Debug for ButtonInput<T>
source§impl<T> Default for ButtonInput<T>
impl<T> Default for ButtonInput<T>
source§fn default() -> ButtonInput<T>
fn default() -> ButtonInput<T>
source§impl<T> FromReflect for ButtonInput<T>
impl<T> FromReflect for ButtonInput<T>
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ButtonInput<T>>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ButtonInput<T>>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl<T> GetTypeRegistration for ButtonInput<T>
impl<T> GetTypeRegistration for ButtonInput<T>
source§impl<T> Reflect for ButtonInput<T>
impl<T> Reflect for ButtonInput<T>
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<ButtonInput<T>>) -> Box<dyn Any>
fn into_any(self: Box<ButtonInput<T>>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<ButtonInput<T>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ButtonInput<T>>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
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fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<ButtonInput<T>>) -> ReflectOwned
fn reflect_owned(self: Box<ButtonInput<T>>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl<T> Struct for ButtonInput<T>
impl<T> Struct for ButtonInput<T>
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
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name
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&mut dyn Reflect
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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&dyn Reflect
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
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fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl<T> TypePath for ButtonInput<T>
impl<T> TypePath for ButtonInput<T>
source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl<T> Typed for ButtonInput<T>
impl<T> Typed for ButtonInput<T>
impl<T> Resource for ButtonInput<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for ButtonInput<T>where
T: RefUnwindSafe,
impl<T> Send for ButtonInput<T>
impl<T> Sync for ButtonInput<T>
impl<T> Unpin for ButtonInput<T>where
T: Unpin,
impl<T> UnwindSafe for ButtonInput<T>where
T: UnwindSafe,
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