Struct bevy::input::prelude::Touches

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pub struct Touches { /* private fields */ }
Expand description

A collection of Touches.

Usage

It is used to create a bevy resource that stores the data of the touches on a touchscreen and can be accessed inside of a system.

Updating

The resource is updated inside of the touch_screen_input_system.

Implementations§

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impl Touches

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pub fn iter(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every pressed Touch input in arbitrary order.

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pub fn get_pressed(&self, id: u64) -> Option<&Touch>

Returns the Touch input corresponding to the id if it is being pressed.

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pub fn any_just_pressed(&self) -> bool

Checks if any touch input was just pressed.

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pub fn release(&mut self, id: u64)

Register a release for a given touch input.

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pub fn release_all(&mut self)

Registers a release for all currently pressed touch inputs.

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pub fn just_pressed(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been pressed.

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pub fn clear_just_pressed(&mut self, id: u64) -> bool

Clears the just_pressed state of the touch input and returns true if the touch input has just been pressed.

Future calls to Touches::just_pressed for the given touch input will return false until a new press event occurs.

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pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just pressed Touch input in arbitrary order.

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pub fn get_released(&self, id: u64) -> Option<&Touch>

Returns the Touch input corresponding to the id if it has just been released.

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pub fn any_just_released(&self) -> bool

Checks if any touch input was just released.

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pub fn just_released(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been released.

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pub fn clear_just_released(&mut self, id: u64) -> bool

Clears the just_released state of the touch input and returns true if the touch input has just been released.

Future calls to Touches::just_released for the given touch input will return false until a new release event occurs.

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pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just released Touch input in arbitrary order.

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pub fn any_just_canceled(&self) -> bool

Checks if any touch input was just canceled.

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pub fn just_canceled(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been canceled.

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pub fn clear_just_canceled(&mut self, id: u64) -> bool

Clears the just_canceled state of the touch input and returns true if the touch input has just been canceled.

Future calls to Touches::just_canceled for the given touch input will return false until a new cancel event occurs.

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pub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just canceled Touch input in arbitrary order.

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pub fn first_pressed_position(&self) -> Option<Vec2>

Retrieves the position of the first currently pressed touch, if any

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pub fn clear(&mut self)

Clears just_pressed, just_released, and just_canceled data for every touch input.

See also Touches::reset_all for a full reset.

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pub fn reset_all(&mut self)

Clears pressed, just_pressed, just_released, and just_canceled data for every touch input.

See also Touches::clear for clearing only touches that have just been pressed, released or canceled.

Trait Implementations§

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impl Clone for Touches

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fn clone(&self) -> Touches

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Touches

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Touches

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fn default() -> Touches

Returns the “default value” for a type. Read more
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impl Resource for Touches
where Touches: Send + Sync + 'static,

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