Struct bevy::math::prelude::BoxedPolyline3d
source · pub struct BoxedPolyline3d {
pub vertices: Box<[Vec3]>,
}
Expand description
A series of connected line segments in 3D space, allocated on the heap
in a Box<[Vec3]>
.
For a version without alloc: Polyline3d
Fields§
§vertices: Box<[Vec3]>
The vertices of the polyline
Implementations§
source§impl BoxedPolyline3d
impl BoxedPolyline3d
sourcepub fn new(vertices: impl IntoIterator<Item = Vec3>) -> BoxedPolyline3d
pub fn new(vertices: impl IntoIterator<Item = Vec3>) -> BoxedPolyline3d
Create a new BoxedPolyline3d
from its vertices
Trait Implementations§
source§impl Bounded3d for BoxedPolyline3d
impl Bounded3d for BoxedPolyline3d
source§fn aabb_3d(&self, translation: Vec3, rotation: Quat) -> Aabb3d
fn aabb_3d(&self, translation: Vec3, rotation: Quat) -> Aabb3d
Get an axis-aligned bounding box for the shape with the given translation and rotation
source§fn bounding_sphere(&self, translation: Vec3, rotation: Quat) -> BoundingSphere
fn bounding_sphere(&self, translation: Vec3, rotation: Quat) -> BoundingSphere
Get a bounding sphere for the shape with the given translation and rotation
source§impl Clone for BoxedPolyline3d
impl Clone for BoxedPolyline3d
source§fn clone(&self) -> BoxedPolyline3d
fn clone(&self) -> BoxedPolyline3d
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BoxedPolyline3d
impl Debug for BoxedPolyline3d
source§impl<'de> Deserialize<'de> for BoxedPolyline3d
impl<'de> Deserialize<'de> for BoxedPolyline3d
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<BoxedPolyline3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<BoxedPolyline3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromIterator<Vec3> for BoxedPolyline3d
impl FromIterator<Vec3> for BoxedPolyline3d
source§fn from_iter<I>(iter: I) -> BoxedPolyline3dwhere
I: IntoIterator<Item = Vec3>,
fn from_iter<I>(iter: I) -> BoxedPolyline3dwhere
I: IntoIterator<Item = Vec3>,
Creates a value from an iterator. Read more
source§impl<'w, 's, T> GizmoPrimitive3d<BoxedPolyline3d> for Gizmos<'w, 's, T>where
T: GizmoConfigGroup,
impl<'w, 's, T> GizmoPrimitive3d<BoxedPolyline3d> for Gizmos<'w, 's, T>where
T: GizmoConfigGroup,
§type Output<'a> = ()
where
Gizmos<'w, 's, T>: 'a
type Output<'a> = () where Gizmos<'w, 's, T>: 'a
The output of
primitive_3d
. This is a builder to set non-default values.source§fn primitive_3d(
&mut self,
primitive: BoxedPolyline3d,
position: Vec3,
rotation: Quat,
color: Color
) -> <Gizmos<'w, 's, T> as GizmoPrimitive3d<BoxedPolyline3d>>::Output<'_>
fn primitive_3d( &mut self, primitive: BoxedPolyline3d, position: Vec3, rotation: Quat, color: Color ) -> <Gizmos<'w, 's, T> as GizmoPrimitive3d<BoxedPolyline3d>>::Output<'_>
Renders a 3D primitive with its associated details.
source§impl PartialEq for BoxedPolyline3d
impl PartialEq for BoxedPolyline3d
source§fn eq(&self, other: &BoxedPolyline3d) -> bool
fn eq(&self, other: &BoxedPolyline3d) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for BoxedPolyline3d
impl Serialize for BoxedPolyline3d
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Primitive3d for BoxedPolyline3d
impl StructuralPartialEq for BoxedPolyline3d
Auto Trait Implementations§
impl RefUnwindSafe for BoxedPolyline3d
impl Send for BoxedPolyline3d
impl Sync for BoxedPolyline3d
impl Unpin for BoxedPolyline3d
impl UnwindSafe for BoxedPolyline3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.