Struct bevy::math::prelude::CubicHermite
source · pub struct CubicHermite<P>where
P: Point,{ /* private fields */ }
Expand description
A spline interpolated continuously between the nearest two control points, with the position and velocity of the curve specified at both control points. This curve passes through all control points, with the specified velocity which includes direction and parametric speed.
Useful for smooth interpolation when you know the position and velocity at two points in time, such as network prediction.
Interpolation
The curve passes through every control point.
Tangency
Explicitly defined at each control point.
Continuity
At minimum C0 continuous, up to C1.
Usage
let points = [
vec2(-1.0, -20.0),
vec2(3.0, 2.0),
vec2(5.0, 3.0),
vec2(9.0, 8.0),
];
let tangents = [
vec2(0.0, 1.0),
vec2(0.0, 1.0),
vec2(0.0, 1.0),
vec2(0.0, 1.0),
];
let hermite = CubicHermite::new(points, tangents).to_curve();
let positions: Vec<_> = hermite.iter_positions(100).collect();
Implementations§
source§impl<P> CubicHermite<P>where
P: Point,
impl<P> CubicHermite<P>where
P: Point,
sourcepub fn new(
control_points: impl IntoIterator<Item = P>,
tangents: impl IntoIterator<Item = P>
) -> CubicHermite<P>
pub fn new( control_points: impl IntoIterator<Item = P>, tangents: impl IntoIterator<Item = P> ) -> CubicHermite<P>
Create a new Hermite curve from sets of control points.
Trait Implementations§
source§impl<P> CubicGenerator<P> for CubicHermite<P>where
P: Point,
impl<P> CubicGenerator<P> for CubicHermite<P>where
P: Point,
source§fn to_curve(&self) -> CubicCurve<P>
fn to_curve(&self) -> CubicCurve<P>
Build a
CubicCurve
by computing the interpolation coefficients for each curve segment.Auto Trait Implementations§
impl<P> RefUnwindSafe for CubicHermite<P>where
P: RefUnwindSafe,
impl<P> Send for CubicHermite<P>where
P: Send,
impl<P> Sync for CubicHermite<P>where
P: Sync,
impl<P> Unpin for CubicHermite<P>where
P: Unpin,
impl<P> UnwindSafe for CubicHermite<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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(where Trait: Downcast
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then be further downcast
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
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