Struct bevy::math::prelude::Direction3d
source · pub struct Direction3d(/* private fields */);
Expand description
A normalized vector pointing in a direction in 3D space
Implementations§
source§impl Direction3d
impl Direction3d
sourcepub const X: Direction3d = _
pub const X: Direction3d = _
A unit vector pointing along the positive X axis.
sourcepub const Y: Direction3d = _
pub const Y: Direction3d = _
A unit vector pointing along the positive Y axis.
sourcepub const Z: Direction3d = _
pub const Z: Direction3d = _
A unit vector pointing along the positive Z axis.
sourcepub const NEG_X: Direction3d = _
pub const NEG_X: Direction3d = _
A unit vector pointing along the negative X axis.
sourcepub const NEG_Y: Direction3d = _
pub const NEG_Y: Direction3d = _
A unit vector pointing along the negative Y axis.
sourcepub const NEG_Z: Direction3d = _
pub const NEG_Z: Direction3d = _
A unit vector pointing along the negative Z axis.
sourcepub fn new(value: Vec3) -> Result<Direction3d, InvalidDirectionError>
pub fn new(value: Vec3) -> Result<Direction3d, InvalidDirectionError>
Create a direction from a finite, nonzero Vec3
.
Returns Err(InvalidDirectionError)
if the length
of the given vector is zero (or very close to zero), infinite, or NaN
.
sourcepub fn new_unchecked(value: Vec3) -> Direction3d
pub fn new_unchecked(value: Vec3) -> Direction3d
Create a Direction3d
from a Vec3
that is already normalized.
Warning
value
must be normalized, i.e it’s length must be 1.0
.
sourcepub fn new_and_length(
value: Vec3
) -> Result<(Direction3d, f32), InvalidDirectionError>
pub fn new_and_length( value: Vec3 ) -> Result<(Direction3d, f32), InvalidDirectionError>
Create a direction from a finite, nonzero Vec3
, also returning its original length.
Returns Err(InvalidDirectionError)
if the length
of the given vector is zero (or very close to zero), infinite, or NaN
.
sourcepub fn from_xyz(
x: f32,
y: f32,
z: f32
) -> Result<Direction3d, InvalidDirectionError>
pub fn from_xyz( x: f32, y: f32, z: f32 ) -> Result<Direction3d, InvalidDirectionError>
Create a direction from its x
, y
, and z
components.
Returns Err(InvalidDirectionError)
if the length
of the vector formed by the components is zero (or very close to zero), infinite, or NaN
.
Methods from Deref<Target = Vec3>§
pub const ZERO: Vec3 = _
pub const ONE: Vec3 = _
pub const NEG_ONE: Vec3 = _
pub const MIN: Vec3 = _
pub const MAX: Vec3 = _
pub const NAN: Vec3 = _
pub const INFINITY: Vec3 = _
pub const NEG_INFINITY: Vec3 = _
pub const X: Vec3 = _
pub const Y: Vec3 = _
pub const Z: Vec3 = _
pub const NEG_X: Vec3 = _
pub const NEG_Y: Vec3 = _
pub const NEG_Z: Vec3 = _
pub const AXES: [Vec3; 3] = _
sourcepub fn any_orthogonal_vector(&self) -> Vec3
pub fn any_orthogonal_vector(&self) -> Vec3
Returns some vector that is orthogonal to the given one.
The input vector must be finite and non-zero.
The output vector is not necessarily unit length. For that use
Self::any_orthonormal_vector()
instead.
sourcepub fn any_orthonormal_vector(&self) -> Vec3
pub fn any_orthonormal_vector(&self) -> Vec3
Returns any unit vector that is orthogonal to the given one.
The input vector must be unit length.
Panics
Will panic if self
is not normalized when glam_assert
is enabled.
sourcepub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)
pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)
Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.
Panics
Will panic if self
is not normalized when glam_assert
is enabled.
sourcepub fn as_i16vec3(&self) -> I16Vec3
pub fn as_i16vec3(&self) -> I16Vec3
Casts all elements of self
to i16
.
sourcepub fn as_u16vec3(&self) -> U16Vec3
pub fn as_u16vec3(&self) -> U16Vec3
Casts all elements of self
to u16
.
sourcepub fn as_i64vec3(&self) -> I64Vec3
pub fn as_i64vec3(&self) -> I64Vec3
Casts all elements of self
to i64
.
sourcepub fn as_u64vec3(&self) -> U64Vec3
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self
to u64
.
Trait Implementations§
source§impl Clone for Direction3d
impl Clone for Direction3d
source§fn clone(&self) -> Direction3d
fn clone(&self) -> Direction3d
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for Direction3d
impl Debug for Direction3d
source§impl Deref for Direction3d
impl Deref for Direction3d
source§impl<'de> Deserialize<'de> for Direction3d
impl<'de> Deserialize<'de> for Direction3d
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<Direction3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Direction3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
source§impl From<Direction3d> for Vec3
impl From<Direction3d> for Vec3
source§fn from(value: Direction3d) -> Vec3
fn from(value: Direction3d) -> Vec3
source§impl FromReflect for Direction3d
impl FromReflect for Direction3d
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Direction3d>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Direction3d>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Direction3d
impl GetTypeRegistration for Direction3d
source§impl<'w, 's, T> GizmoPrimitive3d<Direction3d> for Gizmos<'w, 's, T>where
T: GizmoConfigGroup,
impl<'w, 's, T> GizmoPrimitive3d<Direction3d> for Gizmos<'w, 's, T>where
T: GizmoConfigGroup,
§type Output<'a> = ()
where
Gizmos<'w, 's, T>: 'a
type Output<'a> = () where Gizmos<'w, 's, T>: 'a
primitive_3d
. This is a builder to set non-default values.source§fn primitive_3d(
&mut self,
primitive: Direction3d,
position: Vec3,
rotation: Quat,
color: Color
) -> <Gizmos<'w, 's, T> as GizmoPrimitive3d<Direction3d>>::Output<'_>
fn primitive_3d( &mut self, primitive: Direction3d, position: Vec3, rotation: Quat, color: Color ) -> <Gizmos<'w, 's, T> as GizmoPrimitive3d<Direction3d>>::Output<'_>
source§impl Mul<Direction3d> for Quat
impl Mul<Direction3d> for Quat
source§fn mul(self, direction: Direction3d) -> <Quat as Mul<Direction3d>>::Output
fn mul(self, direction: Direction3d) -> <Quat as Mul<Direction3d>>::Output
Rotates the Direction3d
using a Quat
.
§type Output = Direction3d
type Output = Direction3d
*
operator.source§impl Mul<f32> for Direction3d
impl Mul<f32> for Direction3d
source§impl Neg for Direction3d
impl Neg for Direction3d
§type Output = Direction3d
type Output = Direction3d
-
operator.source§impl PartialEq for Direction3d
impl PartialEq for Direction3d
source§fn eq(&self, other: &Direction3d) -> bool
fn eq(&self, other: &Direction3d) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for Direction3d
impl Reflect for Direction3d
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<Direction3d>) -> Box<dyn Any>
fn into_any(self: Box<Direction3d>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<Direction3d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Direction3d>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Direction3d>) -> ReflectOwned
fn reflect_owned(self: Box<Direction3d>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Serialize for Direction3d
impl Serialize for Direction3d
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
source§impl TryFrom<Vec3> for Direction3d
impl TryFrom<Vec3> for Direction3d
§type Error = InvalidDirectionError
type Error = InvalidDirectionError
source§fn try_from(
value: Vec3
) -> Result<Direction3d, <Direction3d as TryFrom<Vec3>>::Error>
fn try_from( value: Vec3 ) -> Result<Direction3d, <Direction3d as TryFrom<Vec3>>::Error>
source§impl TypePath for Direction3d
impl TypePath for Direction3d
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for Direction3d
impl Typed for Direction3d
impl Copy for Direction3d
impl Primitive3d for Direction3d
impl StructuralPartialEq for Direction3d
Auto Trait Implementations§
impl RefUnwindSafe for Direction3d
impl Send for Direction3d
impl Sync for Direction3d
impl Unpin for Direction3d
impl UnwindSafe for Direction3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name
.source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> GetPath for T
impl<T> GetPath for T
source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path
. Read moresource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path
. Read more