Struct bevy::math::AspectRatio
source · pub struct AspectRatio(/* private fields */);
Expand description
An AspectRatio
is the ratio of width to height.
Implementations§
source§impl AspectRatio
impl AspectRatio
sourcepub fn new(width: f32, height: f32) -> AspectRatio
pub fn new(width: f32, height: f32) -> AspectRatio
Create a new AspectRatio
from a given width
and height
.
sourcepub fn from_pixels(x: u32, y: u32) -> AspectRatio
pub fn from_pixels(x: u32, y: u32) -> AspectRatio
Create a new AspectRatio
from a given amount of x
pixels and y
pixels.
Trait Implementations§
source§impl From<AspectRatio> for f32
impl From<AspectRatio> for f32
source§fn from(aspect_ratio: AspectRatio) -> f32
fn from(aspect_ratio: AspectRatio) -> f32
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for AspectRatio
impl Send for AspectRatio
impl Sync for AspectRatio
impl Unpin for AspectRatio
impl UnwindSafe for AspectRatio
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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