Function bevy::pbr::prepare_materials
source · pub fn prepare_materials<M>(
prepare_next_frame: Local<'_, PrepareNextFrameMaterials<M>>,
extracted_assets: ResMut<'_, ExtractedMaterials<M>>,
render_materials: ResMut<'_, RenderMaterials<M>>,
render_device: Res<'_, RenderDevice>,
images: Res<'_, RenderAssets<Image>>,
fallback_image: Res<'_, FallbackImage>,
pipeline: Res<'_, MaterialPipeline<M>>,
default_opaque_render_method: Res<'_, DefaultOpaqueRendererMethod>
)where
M: Material,
Expand description
This system prepares all assets of the corresponding Material
type
which where extracted this frame for the GPU.