Struct bevy::pbr::GlobalLightMeta
source · pub struct GlobalLightMeta {
pub gpu_point_lights: GpuPointLights,
pub entity_to_index: HashMap<Entity, usize, EntityHash>,
}
Fields§
§gpu_point_lights: GpuPointLights
§entity_to_index: HashMap<Entity, usize, EntityHash>
Implementations§
source§impl GlobalLightMeta
impl GlobalLightMeta
pub fn new(buffer_binding_type: BufferBindingType) -> GlobalLightMeta
Trait Implementations§
source§impl FromWorld for GlobalLightMeta
impl FromWorld for GlobalLightMeta
source§fn from_world(world: &mut World) -> GlobalLightMeta
fn from_world(world: &mut World) -> GlobalLightMeta
Creates
Self
using data from the given World
.impl Resource for GlobalLightMeta
Auto Trait Implementations§
impl RefUnwindSafe for GlobalLightMeta
impl Send for GlobalLightMeta
impl Sync for GlobalLightMeta
impl Unpin for GlobalLightMeta
impl UnwindSafe for GlobalLightMeta
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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T
ShaderType
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T: ?Sized,
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T: ?Sized,
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