Struct bevy::prelude::BoxedPolygon
source · pub struct BoxedPolygon {
pub vertices: Box<[Vec2]>,
}
Expand description
A polygon with a variable number of vertices, allocated on the heap
in a Box<[Vec2]>
.
For a version without alloc: Polygon
Fields§
§vertices: Box<[Vec2]>
The vertices of the BoxedPolygon
Implementations§
source§impl BoxedPolygon
impl BoxedPolygon
sourcepub fn new(vertices: impl IntoIterator<Item = Vec2>) -> BoxedPolygon
pub fn new(vertices: impl IntoIterator<Item = Vec2>) -> BoxedPolygon
Create a new BoxedPolygon
from its vertices
Trait Implementations§
source§impl Bounded2d for BoxedPolygon
impl Bounded2d for BoxedPolygon
source§fn aabb_2d(&self, translation: Vec2, rotation: f32) -> Aabb2d
fn aabb_2d(&self, translation: Vec2, rotation: f32) -> Aabb2d
Get an axis-aligned bounding box for the shape with the given translation and rotation.
The rotation is in radians, counterclockwise, with 0 meaning no rotation.
source§fn bounding_circle(&self, translation: Vec2, rotation: f32) -> BoundingCircle
fn bounding_circle(&self, translation: Vec2, rotation: f32) -> BoundingCircle
Get a bounding circle for the shape
The rotation is in radians, counterclockwise, with 0 meaning no rotation.
source§impl Clone for BoxedPolygon
impl Clone for BoxedPolygon
source§fn clone(&self) -> BoxedPolygon
fn clone(&self) -> BoxedPolygon
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BoxedPolygon
impl Debug for BoxedPolygon
source§impl<'de> Deserialize<'de> for BoxedPolygon
impl<'de> Deserialize<'de> for BoxedPolygon
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<BoxedPolygon, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<BoxedPolygon, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromIterator<Vec2> for BoxedPolygon
impl FromIterator<Vec2> for BoxedPolygon
source§fn from_iter<I>(iter: I) -> BoxedPolygonwhere
I: IntoIterator<Item = Vec2>,
fn from_iter<I>(iter: I) -> BoxedPolygonwhere
I: IntoIterator<Item = Vec2>,
Creates a value from an iterator. Read more
source§impl<'w, 's, T> GizmoPrimitive2d<BoxedPolygon> for Gizmos<'w, 's, T>where
T: GizmoConfigGroup,
impl<'w, 's, T> GizmoPrimitive2d<BoxedPolygon> for Gizmos<'w, 's, T>where
T: GizmoConfigGroup,
§type Output<'a> = ()
where
Gizmos<'w, 's, T>: 'a
type Output<'a> = () where Gizmos<'w, 's, T>: 'a
The output of
primitive_2d
. This is a builder to set non-default values.source§fn primitive_2d(
&mut self,
primitive: BoxedPolygon,
position: Vec2,
angle: f32,
color: Color
) -> <Gizmos<'w, 's, T> as GizmoPrimitive2d<BoxedPolygon>>::Output<'_>
fn primitive_2d( &mut self, primitive: BoxedPolygon, position: Vec2, angle: f32, color: Color ) -> <Gizmos<'w, 's, T> as GizmoPrimitive2d<BoxedPolygon>>::Output<'_>
Renders a 2D primitive with its associated details.
source§impl PartialEq for BoxedPolygon
impl PartialEq for BoxedPolygon
source§fn eq(&self, other: &BoxedPolygon) -> bool
fn eq(&self, other: &BoxedPolygon) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for BoxedPolygon
impl Serialize for BoxedPolygon
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Primitive2d for BoxedPolygon
impl StructuralPartialEq for BoxedPolygon
Auto Trait Implementations§
impl RefUnwindSafe for BoxedPolygon
impl Send for BoxedPolygon
impl Sync for BoxedPolygon
impl Unpin for BoxedPolygon
impl UnwindSafe for BoxedPolygon
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.