Struct bevy::prelude::ButtonBundle

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pub struct ButtonBundle {
Show 14 fields pub node: Node, pub button: Button, pub style: Style, pub interaction: Interaction, pub focus_policy: FocusPolicy, pub background_color: BackgroundColor, pub border_color: BorderColor, pub image: UiImage, pub transform: Transform, pub global_transform: GlobalTransform, pub visibility: Visibility, pub inherited_visibility: InheritedVisibility, pub view_visibility: ViewVisibility, pub z_index: ZIndex,
}
Expand description

A UI node that is a button

Extra behaviours

You may add the following components to enable additional behaviours

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§node: Node

Describes the logical size of the node

§button: Button

Marker component that signals this node is a button

§style: Style

Styles which control the layout (size and position) of the node and it’s children In some cases these styles also affect how the node drawn/painted.

§interaction: Interaction

Describes whether and how the button has been interacted with by the input

§focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

§background_color: BackgroundColor

The background color, which serves as a “fill” for this node

When combined with UiImage, tints the provided image.

§border_color: BorderColor

The color of the Node’s border

§image: UiImage

The image of the node

§transform: Transform

The transform of the node

This component is automatically managed by the UI layout system. To alter the position of the ButtonBundle, use the properties of the Style component.

§global_transform: GlobalTransform

The global transform of the node

This component is automatically updated by the TransformPropagate systems.

§visibility: Visibility

Describes the visibility properties of the node

§inherited_visibility: InheritedVisibility

Inherited visibility of an entity.

§view_visibility: ViewVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Trait Implementations§

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impl Clone for ButtonBundle

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fn clone(&self) -> ButtonBundle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ButtonBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ButtonBundle

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fn default() -> ButtonBundle

Returns the “default value” for a type. Read more
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impl Bundle for ButtonBundle

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impl DynamicBundle for ButtonBundle

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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