Struct bevy::prelude::Camera3dBundle
source · pub struct Camera3dBundle {Show 13 fields
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: Projection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_3d: Camera3d,
pub tonemapping: Tonemapping,
pub dither: DebandDither,
pub color_grading: ColorGrading,
pub exposure: Exposure,
pub main_texture_usages: CameraMainTextureUsages,
}
Fields§
§camera: Camera
§camera_render_graph: CameraRenderGraph
§projection: Projection
§visible_entities: VisibleEntities
§frustum: Frustum
§transform: Transform
§global_transform: GlobalTransform
§camera_3d: Camera3d
§tonemapping: Tonemapping
§dither: DebandDither
§color_grading: ColorGrading
§exposure: Exposure
§main_texture_usages: CameraMainTextureUsages
Trait Implementations§
source§impl Default for Camera3dBundle
impl Default for Camera3dBundle
source§fn default() -> Camera3dBundle
fn default() -> Camera3dBundle
Returns the “default value” for a type. Read more
impl Bundle for Camera3dBundle
impl DynamicBundle for Camera3dBundle
Auto Trait Implementations§
impl !RefUnwindSafe for Camera3dBundle
impl Send for Camera3dBundle
impl Sync for Camera3dBundle
impl Unpin for Camera3dBundle
impl !UnwindSafe for Camera3dBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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using data from the given World
.