pub struct Style {Show 38 fields
pub display: Display,
pub position_type: PositionType,
pub overflow: Overflow,
pub direction: Direction,
pub left: Val,
pub right: Val,
pub top: Val,
pub bottom: Val,
pub width: Val,
pub height: Val,
pub min_width: Val,
pub min_height: Val,
pub max_width: Val,
pub max_height: Val,
pub aspect_ratio: Option<f32>,
pub align_items: AlignItems,
pub justify_items: JustifyItems,
pub align_self: AlignSelf,
pub justify_self: JustifySelf,
pub align_content: AlignContent,
pub justify_content: JustifyContent,
pub margin: UiRect,
pub padding: UiRect,
pub border: UiRect,
pub flex_direction: FlexDirection,
pub flex_wrap: FlexWrap,
pub flex_grow: f32,
pub flex_shrink: f32,
pub flex_basis: Val,
pub row_gap: Val,
pub column_gap: Val,
pub grid_auto_flow: GridAutoFlow,
pub grid_template_rows: Vec<RepeatedGridTrack>,
pub grid_template_columns: Vec<RepeatedGridTrack>,
pub grid_auto_rows: Vec<GridTrack>,
pub grid_auto_columns: Vec<GridTrack>,
pub grid_row: GridPlacement,
pub grid_column: GridPlacement,
}
Expand description
Describes the style of a UI container node
Nodes can be laid out using either Flexbox or CSS Grid Layout.
See below for general learning resources and for documentation on the individual style properties.
Flexbox
- MDN: Basic Concepts of Flexbox
- A Complete Guide To Flexbox by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different Flexbox properties and how they work.
- Flexbox Froggy. An interactive tutorial/game that teaches the essential parts of Flexbox in a fun engaging way.
CSS Grid
- MDN: Basic Concepts of Grid Layout
- A Complete Guide To CSS Grid by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different CSS Grid properties and how they work.
- CSS Grid Garden. An interactive tutorial/game that teaches the essential parts of CSS Grid in a fun engaging way.
Fields§
§display: Display
Which layout algorithm to use when laying out this node’s contents:
Display::Flex
: Use the Flexbox layout algorithmDisplay::Grid
: Use the CSS Grid layout algorithmDisplay::None
: Hide this node and perform layout as if it does not exist.
position_type: PositionType
Whether a node should be laid out in-flow with, or independently of its siblings:
PositionType::Relative
: Layout this node in-flow with other nodes using the usual (flexbox/grid) layout algorithm.PositionType::Absolute
: Layout this node on top and independently of other nodes.
overflow: Overflow
Whether overflowing content should be displayed or clipped.
direction: Direction
Defines the text direction. For example, English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
Note: the corresponding CSS property also affects box layout order, but this isn’t yet implemented in Bevy.
left: Val
The horizontal position of the left edge of the node.
- For relatively positioned nodes, this is relative to the node’s position as computed during regular layout.
- For absolutely positioned nodes, this is relative to the parent node’s bounding box.
right: Val
The horizontal position of the right edge of the node.
- For relatively positioned nodes, this is relative to the node’s position as computed during regular layout.
- For absolutely positioned nodes, this is relative to the parent node’s bounding box.
top: Val
The vertical position of the top edge of the node.
- For relatively positioned nodes, this is relative to the node’s position as computed during regular layout.
- For absolutely positioned nodes, this is relative to the parent node’s bounding box.
bottom: Val
The vertical position of the bottom edge of the node.
- For relatively positioned nodes, this is relative to the node’s position as computed during regular layout.
- For absolutely positioned nodes, this is relative to the parent node’s bounding box.
width: Val
The ideal width of the node. width
is used when it is within the bounds defined by min_width
and max_width
.
height: Val
The ideal height of the node. height
is used when it is within the bounds defined by min_height
and max_height
.
min_width: Val
The minimum width of the node. min_width
is used if it is greater than width
and/or max_width
.
min_height: Val
The minimum height of the node. min_height
is used if it is greater than height
and/or max_height
.
max_width: Val
The maximum width of the node. max_width
is used if it is within the bounds defined by min_width
and width
.
max_height: Val
The maximum height of the node. max_height
is used if it is within the bounds defined by min_height
and height
.
aspect_ratio: Option<f32>
The aspect ratio of the node (defined as width / height
)
https://developer.mozilla.org/en-US/docs/Web/CSS/aspect-ratio
align_items: AlignItems
Used to control how each individual item is aligned by default within the space they’re given.
- For Flexbox containers, sets default cross axis alignment of the child items.
- For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
This value is overridden if AlignSelf
on the child node is set.
https://developer.mozilla.org/en-US/docs/Web/CSS/align-items
justify_items: JustifyItems
Used to control how each individual item is aligned by default within the space they’re given.
- For Flexbox containers, this property has no effect. See
justify_content
for main axis alignment of flex items. - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
This value is overridden if JustifySelf
on the child node is set.
https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items
align_self: AlignSelf
Used to control how the specified item is aligned within the space it’s given.
- For Flexbox items, controls cross axis alignment of the item.
- For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
If set to Auto
, alignment is inherited from the value of AlignItems
set on the parent node.
justify_self: JustifySelf
Used to control how the specified item is aligned within the space it’s given.
- For Flexbox items, this property has no effect. See
justify_content
for main axis alignment of flex items. - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
If set to Auto
, alignment is inherited from the value of JustifyItems
set on the parent node.
https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self
align_content: AlignContent
Used to control how items are distributed.
- For Flexbox containers, controls alignment of lines if
flex_wrap
is set toFlexWrap::Wrap
and there are multiple lines of items. - For CSS Grid containers, controls alignment of grid rows.
https://developer.mozilla.org/en-US/docs/Web/CSS/align-content
justify_content: JustifyContent
Used to control how items are distributed.
- For Flexbox containers, controls alignment of items in the main axis.
- For CSS Grid containers, controls alignment of grid columns.
https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content
margin: UiRect
The amount of space around a node outside its border.
If a percentage value is used, the percentage is calculated based on the width of the parent node.
Example
let style = Style {
margin: UiRect {
left: Val::Percent(10.),
right: Val::Percent(10.),
top: Val::Percent(15.),
bottom: Val::Percent(15.)
},
..Default::default()
};
A node with this style and a parent with dimensions of 100px by 300px will have calculated margins of 10px on both left and right edges, and 15px on both top and bottom edges.
padding: UiRect
The amount of space between the edges of a node and its contents.
If a percentage value is used, the percentage is calculated based on the width of the parent node.
Example
let style = Style {
padding: UiRect {
left: Val::Percent(1.),
right: Val::Percent(2.),
top: Val::Percent(3.),
bottom: Val::Percent(4.)
},
..Default::default()
};
A node with this style and a parent with dimensions of 300px by 100px will have calculated padding of 3px on the left, 6px on the right, 9px on the top and 12px on the bottom.
border: UiRect
The amount of space between the margins of a node and its padding.
If a percentage value is used, the percentage is calculated based on the width of the parent node.
The size of the node will be expanded if there are constraints that prevent the layout algorithm from placing the border within the existing node boundary.
https://developer.mozilla.org/en-US/docs/Web/CSS/border-width
flex_direction: FlexDirection
Whether a Flexbox container should be a row or a column. This property has no effect on Grid nodes.
https://developer.mozilla.org/en-US/docs/Web/CSS/flex-direction
flex_wrap: FlexWrap
Whether a Flexbox container should wrap its contents onto multiple lines if they overflow. This property has no effect on Grid nodes.
flex_grow: f32
Defines how much a flexbox item should grow if there’s space available. Defaults to 0 (don’t grow at all).
flex_shrink: f32
Defines how much a flexbox item should shrink if there’s not enough space available. Defaults to 1.
https://developer.mozilla.org/en-US/docs/Web/CSS/flex-shrink
flex_basis: Val
The initial length of a flexbox in the main axis, before flex growing/shrinking properties are applied.
flex_basis
overrides size
on the main axis if both are set, but it obeys the bounds defined by min_size
and max_size
.
row_gap: Val
The size of the gutters between items in a vertical flexbox layout or between rows in a grid layout.
Note: Values of Val::Auto
are not valid and are treated as zero.
column_gap: Val
The size of the gutters between items in a horizontal flexbox layout or between column in a grid layout.
Note: Values of Val::Auto
are not valid and are treated as zero.
grid_auto_flow: GridAutoFlow
Controls whether automatically placed grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used. Only affects Grid layouts.
https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow
grid_template_rows: Vec<RepeatedGridTrack>
Defines the number of rows a grid has and the sizes of those rows. If grid items are given explicit placements then more rows may
be implicitly generated by items that are placed out of bounds. The sizes of those rows are controlled by grid_auto_rows
property.
https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-rows
grid_template_columns: Vec<RepeatedGridTrack>
Defines the number of columns a grid has and the sizes of those columns. If grid items are given explicit placements then more columns may
be implicitly generated by items that are placed out of bounds. The sizes of those columns are controlled by grid_auto_columns
property.
https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-columns
grid_auto_rows: Vec<GridTrack>
Defines the size of implicitly created rows. Rows are created implicitly when grid items are given explicit placements that are out of bounds
of the rows explicitly created using grid_template_rows
.
https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-rows
grid_auto_columns: Vec<GridTrack>
Defines the size of implicitly created columns. Columns are created implicitly when grid items are given explicit placements that are out of bounds
of the columns explicitly created using grid_template_columns
.
https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-columns
grid_row: GridPlacement
The row in which a grid item starts and how many rows it spans.
grid_column: GridPlacement
The column in which a grid item starts and how many columns it spans.
https://developer.mozilla.org/en-US/docs/Web/CSS/grid-column
Implementations§
Trait Implementations§
source§impl Component for Style
impl Component for Style
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.source§impl FromReflect for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
impl FromReflect for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Style>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Style>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
impl GetTypeRegistration for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
source§impl PartialEq for Style
impl PartialEq for Style
source§impl Reflect for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
impl Reflect for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<Style>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Style>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Style>) -> ReflectOwned
fn reflect_owned(self: Box<Style>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
impl Struct for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for Style
impl TypePath for Style
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
impl Typed for Stylewhere
Style: Any + Send + Sync,
Display: FromReflect + TypePath,
PositionType: FromReflect + TypePath,
Overflow: FromReflect + TypePath,
Direction: FromReflect + TypePath,
Val: FromReflect + TypePath,
Option<f32>: FromReflect + TypePath,
AlignItems: FromReflect + TypePath,
JustifyItems: FromReflect + TypePath,
AlignSelf: FromReflect + TypePath,
JustifySelf: FromReflect + TypePath,
AlignContent: FromReflect + TypePath,
JustifyContent: FromReflect + TypePath,
UiRect: FromReflect + TypePath,
FlexDirection: FromReflect + TypePath,
FlexWrap: FromReflect + TypePath,
f32: FromReflect + TypePath,
GridAutoFlow: FromReflect + TypePath,
Vec<RepeatedGridTrack>: FromReflect + TypePath,
Vec<GridTrack>: FromReflect + TypePath,
GridPlacement: FromReflect + TypePath,
impl StructuralPartialEq for Style
Auto Trait Implementations§
impl RefUnwindSafe for Style
impl Send for Style
impl Sync for Style
impl Unpin for Style
impl UnwindSafe for Style
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name
.source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
S: Struct,
source§impl<T> GetPath for T
impl<T> GetPath for T
source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path
. Read moresource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path
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