Struct bevy::prelude::TextureAtlasLayout
source · pub struct TextureAtlasLayout {
pub size: Vec2,
pub textures: Vec<Rect>,
/* private fields */
}
Expand description
Stores a map used to lookup the position of a texture in a TextureAtlas
.
This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet.
Optionally it can store a mapping from sub texture handles to the related area index (see
TextureAtlasBuilder
).
Example usage animating sprite. Example usage loading sprite sheet.
Fields§
§size: Vec2
§textures: Vec<Rect>
The specific areas of the atlas where each texture can be found
Implementations§
source§impl TextureAtlasLayout
impl TextureAtlasLayout
sourcepub fn new_empty(dimensions: Vec2) -> TextureAtlasLayout
pub fn new_empty(dimensions: Vec2) -> TextureAtlasLayout
Create a new empty layout with custom dimensions
sourcepub fn from_grid(
tile_size: Vec2,
columns: usize,
rows: usize,
padding: Option<Vec2>,
offset: Option<Vec2>
) -> TextureAtlasLayout
pub fn from_grid( tile_size: Vec2, columns: usize, rows: usize, padding: Option<Vec2>, offset: Option<Vec2> ) -> TextureAtlasLayout
Generate a TextureAtlasLayout
as a grid where each
tile_size
by tile_size
grid-cell is one of the section in the
atlas. Grid cells are separated by some padding
, and the grid starts
at offset
pixels from the top left corner. Resulting layout is
indexed left to right, top to bottom.
Arguments
tile_size
- Each layout grid cell sizecolumns
- Grid column countrows
- Grid row countpadding
- Optional padding between cellsoffset
- Optional global grid offset
sourcepub fn add_texture(&mut self, rect: Rect) -> usize
pub fn add_texture(&mut self, rect: Rect) -> usize
Add a section to the list in the layout and returns its index
which can be used with TextureAtlas
Arguments
rect
- The section of the texture to be added
sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
The number of textures in the TextureAtlasLayout
pub fn is_empty(&self) -> bool
sourcepub fn get_texture_index(
&self,
texture: impl Into<AssetId<Image>>
) -> Option<usize>
pub fn get_texture_index( &self, texture: impl Into<AssetId<Image>> ) -> Option<usize>
Retrieves the texture section index of the given texture
handle.
This requires the layout to have been built using a TextureAtlasBuilder
Trait Implementations§
source§impl Clone for TextureAtlasLayout
impl Clone for TextureAtlasLayout
source§fn clone(&self) -> TextureAtlasLayout
fn clone(&self) -> TextureAtlasLayout
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for TextureAtlasLayout
impl Debug for TextureAtlasLayout
source§impl FromReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl FromReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextureAtlasLayout>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextureAtlasLayout>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl GetTypeRegistration for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§impl Reflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl Reflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<TextureAtlasLayout>) -> Box<dyn Any>
fn into_any(self: Box<TextureAtlasLayout>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<TextureAtlasLayout>) -> Box<dyn Reflect>
fn into_reflect(self: Box<TextureAtlasLayout>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<TextureAtlasLayout>) -> ReflectOwned
fn reflect_owned(self: Box<TextureAtlasLayout>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl Struct for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for TextureAtlasLayout
impl TypePath for TextureAtlasLayout
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl Typed for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§impl VisitAssetDependencies for TextureAtlasLayout
impl VisitAssetDependencies for TextureAtlasLayout
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for TextureAtlasLayout
Auto Trait Implementations§
impl RefUnwindSafe for TextureAtlasLayout
impl Send for TextureAtlasLayout
impl Sync for TextureAtlasLayout
impl Unpin for TextureAtlasLayout
impl UnwindSafe for TextureAtlasLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<A> AssetContainer for Awhere
A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)
fn asset_type_name(&self) -> &'static str
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name
.source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
S: Struct,
source§impl<T> GetPath for T
impl<T> GetPath for T
source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path
. Read moresource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path
. Read more