Struct bevy::sprite::TextureAtlasLayout
source · pub struct TextureAtlasLayout {
pub size: Vec2,
pub textures: Vec<Rect>,
/* private fields */
}
Expand description
Stores a map used to lookup the position of a texture in a TextureAtlas
.
This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet.
Optionally it can store a mapping from sub texture handles to the related area index (see
TextureAtlasBuilder
).
Example usage animating sprite. Example usage loading sprite sheet.
Fields§
§size: Vec2
§textures: Vec<Rect>
The specific areas of the atlas where each texture can be found
Implementations§
source§impl TextureAtlasLayout
impl TextureAtlasLayout
sourcepub fn new_empty(dimensions: Vec2) -> TextureAtlasLayout
pub fn new_empty(dimensions: Vec2) -> TextureAtlasLayout
Create a new empty layout with custom dimensions
sourcepub fn from_grid(
tile_size: Vec2,
columns: usize,
rows: usize,
padding: Option<Vec2>,
offset: Option<Vec2>
) -> TextureAtlasLayout
pub fn from_grid( tile_size: Vec2, columns: usize, rows: usize, padding: Option<Vec2>, offset: Option<Vec2> ) -> TextureAtlasLayout
Generate a TextureAtlasLayout
as a grid where each
tile_size
by tile_size
grid-cell is one of the section in the
atlas. Grid cells are separated by some padding
, and the grid starts
at offset
pixels from the top left corner. Resulting layout is
indexed left to right, top to bottom.
Arguments
tile_size
- Each layout grid cell sizecolumns
- Grid column countrows
- Grid row countpadding
- Optional padding between cellsoffset
- Optional global grid offset
sourcepub fn add_texture(&mut self, rect: Rect) -> usize
pub fn add_texture(&mut self, rect: Rect) -> usize
Add a section to the list in the layout and returns its index
which can be used with TextureAtlas
Arguments
rect
- The section of the texture to be added
sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
The number of textures in the TextureAtlasLayout
pub fn is_empty(&self) -> bool
sourcepub fn get_texture_index(
&self,
texture: impl Into<AssetId<Image>>
) -> Option<usize>
pub fn get_texture_index( &self, texture: impl Into<AssetId<Image>> ) -> Option<usize>
Retrieves the texture section index of the given texture
handle.
This requires the layout to have been built using a TextureAtlasBuilder
Trait Implementations§
source§impl Clone for TextureAtlasLayout
impl Clone for TextureAtlasLayout
source§fn clone(&self) -> TextureAtlasLayout
fn clone(&self) -> TextureAtlasLayout
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for TextureAtlasLayout
impl Debug for TextureAtlasLayout
source§impl FromReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl FromReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextureAtlasLayout>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextureAtlasLayout>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl GetTypeRegistration for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§impl Reflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl Reflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<TextureAtlasLayout>) -> Box<dyn Any>
fn into_any(self: Box<TextureAtlasLayout>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<TextureAtlasLayout>) -> Box<dyn Reflect>
fn into_reflect(self: Box<TextureAtlasLayout>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect>
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<TextureAtlasLayout>) -> ReflectOwned
fn reflect_owned(self: Box<TextureAtlasLayout>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl Struct for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
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.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for TextureAtlasLayout
impl TypePath for TextureAtlasLayout
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
impl Typed for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
Vec2: FromReflect + TypePath,
Vec<Rect>: FromReflect + TypePath,
Option<HashMap<AssetId<Image>, usize>>: FromReflect + TypePath,
source§impl VisitAssetDependencies for TextureAtlasLayout
impl VisitAssetDependencies for TextureAtlasLayout
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for TextureAtlasLayout
Auto Trait Implementations§
impl RefUnwindSafe for TextureAtlasLayout
impl Send for TextureAtlasLayout
impl Sync for TextureAtlasLayout
impl Unpin for TextureAtlasLayout
impl UnwindSafe for TextureAtlasLayout
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impl<T, U> AsBindGroupShaderType<U> for T
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ShaderType
for self
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derives, it is safe to assume that all images in self
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A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
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T: ?Sized,
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