pub struct Scene {
pub world: World,
}
Expand description
To spawn a scene, you can use either:
SceneSpawner::spawn
- adding the
SceneBundle
to an entity - adding the
Handle<Scene>
to an entity (the scene will only be visible if the entity already hasTransform
andGlobalTransform
components)
Fields§
§world: World
The world of the scene, containing its entities and resources.
Implementations§
source§impl Scene
impl Scene
sourcepub fn from_dynamic_scene(
dynamic_scene: &DynamicScene,
type_registry: &AppTypeRegistry
) -> Result<Scene, SceneSpawnError>
pub fn from_dynamic_scene( dynamic_scene: &DynamicScene, type_registry: &AppTypeRegistry ) -> Result<Scene, SceneSpawnError>
Create a new scene from a given dynamic scene.
sourcepub fn clone_with(
&self,
type_registry: &AppTypeRegistry
) -> Result<Scene, SceneSpawnError>
pub fn clone_with( &self, type_registry: &AppTypeRegistry ) -> Result<Scene, SceneSpawnError>
Clone the scene.
This method will return a SceneSpawnError
if a type either is not registered in the
provided AppTypeRegistry
or doesn’t reflect the Component
trait.
sourcepub fn write_to_world_with(
&self,
world: &mut World,
type_registry: &AppTypeRegistry
) -> Result<InstanceInfo, SceneSpawnError>
pub fn write_to_world_with( &self, world: &mut World, type_registry: &AppTypeRegistry ) -> Result<InstanceInfo, SceneSpawnError>
Write the entities and their corresponding components to the given world.
This method will return a SceneSpawnError
if a type either is not registered in the
provided AppTypeRegistry
or doesn’t reflect the Component
trait.
Trait Implementations§
source§impl TypePath for Scene
impl TypePath for Scene
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl VisitAssetDependencies for Scene
impl VisitAssetDependencies for Scene
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for Scene
Auto Trait Implementations§
impl !RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<A> AssetContainer for Awhere
A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)
fn asset_type_name(&self) -> &'static str
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.