Struct bevy::sprite::TextureSlice
source · pub struct TextureSlice {
pub texture_rect: Rect,
pub draw_size: Vec2,
pub offset: Vec2,
}
Expand description
Single texture slice, representing a texture rect to draw in a given area
Fields§
§texture_rect: Rect
texture area to draw
draw_size: Vec2
slice draw size
offset: Vec2
offset of the slice
Implementations§
source§impl TextureSlice
impl TextureSlice
sourcepub fn tiled(self, stretch_value: f32, _: (bool, bool)) -> Vec<TextureSlice>
pub fn tiled(self, stretch_value: f32, _: (bool, bool)) -> Vec<TextureSlice>
Transforms the given slice in an collection of tiled subdivisions.
Arguments
stretch_value
- The slice will repeat when the ratio between the drawing dimensions of texture and the original texture size (rect) are abovestretch_value
.
tile_x
- should the slice be tiled horizontallytile_y
- should the slice be tiled vertically
Trait Implementations§
source§impl Clone for TextureSlice
impl Clone for TextureSlice
source§fn clone(&self) -> TextureSlice
fn clone(&self) -> TextureSlice
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for TextureSlice
impl Send for TextureSlice
impl Sync for TextureSlice
impl Unpin for TextureSlice
impl UnwindSafe for TextureSlice
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.