Struct bevy::DefaultPlugins
source · pub struct DefaultPlugins;
Expand description
This plugin group will add all the default plugins for a Bevy application:
LogPlugin
TaskPoolPlugin
TypeRegistrationPlugin
FrameCountPlugin
TimePlugin
TransformPlugin
HierarchyPlugin
DiagnosticsPlugin
InputPlugin
WindowPlugin
AccessibilityPlugin
AssetPlugin
- with featurebevy_asset
ScenePlugin
- with featurebevy_scene
WinitPlugin
- with featurebevy_winit
RenderPlugin
- with featurebevy_render
ImagePlugin
- with featurebevy_render
PipelinedRenderingPlugin
- with featurebevy_render
when not targetingwasm32
CorePipelinePlugin
- with featurebevy_core_pipeline
SpritePlugin
- with featurebevy_sprite
TextPlugin
- with featurebevy_text
UiPlugin
- with featurebevy_ui
PbrPlugin
- with featurebevy_pbr
GltfPlugin
- with featurebevy_gltf
AudioPlugin
- with featurebevy_audio
GilrsPlugin
- with featurebevy_gilrs
AnimationPlugin
- with featurebevy_animation
DefaultPlugins
obeys Cargo feature flags. Users may exert control over this plugin group
by disabling default-features
in their Cargo.toml
and enabling only those features
that they wish to use.
DefaultPlugins
contains all the plugins typically required to build
a Bevy application which includes a window and presentation components.
For headless cases – without a window or presentation, see MinimalPlugins
.
Trait Implementations§
source§impl PluginGroup for DefaultPlugins
impl PluginGroup for DefaultPlugins
source§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Configures the
Plugin
s that are to be added.source§fn name() -> String
fn name() -> String
Configures a name for the
PluginGroup
which is primarily used for debugging.Auto Trait Implementations§
impl RefUnwindSafe for DefaultPlugins
impl Send for DefaultPlugins
impl Sync for DefaultPlugins
impl Unpin for DefaultPlugins
impl UnwindSafe for DefaultPlugins
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.